(720) 887-1992
Ms. Davis |
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Course Curriculum: (If available, books may be checked out after school and brought back before school starts the next day.) |
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Office 1/2: Shelly, Gary B., Thomas J. Cashman, and Misty E.
Vermaat. Microsoft Office 2007 Introductory Concepts and Techniques. ·
Office 1/2: Shelly, Gary B., Thomas J. Cashman, and Misty E.
Vermaat. Microsoft Office 2007 Advanced Concepts and Techniques. ·
Office 2: Shelly, Gary B., Thomas J. Cashman, and Misty E.
Vermaat. Microsoft Office 2007 Post Advanced Concepts and Techniques. ·
Dreamweaver: Bishop, Sherry. Macromedia Dreamweaver 8 Revealed.
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HTML:
Shelly, Gary B., Thomas J. Cashman, Denise M. Woods, and William J. Dorin. HTML
Comprehensive Concepts and Techniques. ·
Flash:
Shuman, Jim. Macromedia Flash 8 Revealed. ·
Flash 2: Rebenschied, Shane. Macromedia Flash Professional 8
Beyond the Basics. ·
Flash Gaming: Rhodes, Glen. Macromedia Flash Professional 8 Game
Development. ·
Flash Gaming: Prayaga, Lakshmi, and Hamsa Suri.. Beginning Game
Programming with Flash. · Visual Basic: Zak, Diane. Programming with Microsoft Visual Basic 6.0. Boston: Course Technology/Thomson Learning, 2001. · Visual Basic Gaming: Harbour, Jonathan S. Microsoft Visual Basic Game Programming for Teens. Boston: Course Technology/Thomson Learning, 2005. · Alice 2.0: Shelly, Gary B., Thomas J. Cashman, and Charles W. Herbert. Alice 2.0: Introductory Concepts and Techniques. Boston: Course Technology/Thomson Learning, 2007. · Alice 2.0 Advanced: Adams, Joel. Alice in Action with Java. Boston: Course Technology, 2008. · Java Programming: Shelly, Gary B., Thomas J. Cashman, and Joy L. Starks. Java Programming: Introductory Concepts and Techniques. Boston: Course Technology/Thomson Learning, 2006. · Java Gaming: Harbour, Jonathan S., Beginning Java Game Programming. Boston: Course Technology/Thomson Learning, 2008. · PC Troubleshooting/Repair/A+ Certification Prep : Andrews, Jean. A+ Guide to Managing and Maintaining Your PC. Boston: Course Technology, 2010. · AP Computer Science: Lambert, Kenneth, and Martin Osborne. Fundamentals of Java: AP* Computer Science Essentials for the A Exam. Canada: Thompson Course Technology, 2006. |
Course Description: |
Office 1 - provides you with the
proper knowledge, skills and procedures to create documents, workbooks, and presentations
using Microsoft Word, Microsoft Excel, and Microsoft PowerPoint. Office 1 is
required for all other computer classes. |
Homework: |
Homework will be assigned as needed. If you do not complete your work in class, I expect the work to be completed outside of class time. Time management is a big part of the class. You are expected to complete all assignments either in class or outside of class and manage your time and effort accordingly. |
Materials: |
Pen or Pencil |
Just as an employer expects efficiency out of an employee, so do I. You are expected to complete the required assignments of the course. If you fall behind, you are expected to make up assignments outside of class time and by increasing your focus in class. You are expected to set intermediate goals for completing your work and to keep track of your time. You will be graded on meeting the following deadlines:
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Common Assignments | First deadline |
Second deadline |
Third deadline |
Due |
Due by March 20th for all Classes
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April 12th |
May 2nd |
May 21st |
Office 1 (PA each Section) SEE BELOW FOR ADDITIONAL CHECKPOINTS |
Word 1-3, WPA |
Excel 1-3, EPA |
Powerpoint 1-4, PPA |
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Office 2 (PA each Section) | Word 4-6, WPA |
Excel 4-6, EPA |
Access 1-3, APA |
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Office 3 (PA each Section) | Word 7-9, WPA |
Access 4-6, APA |
PowerPoint 5-6, PPA |
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HTML (PA each chapter) |
Chapters 1-3 |
Chapters 4-6 |
Chapters 7-9 |
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Flash(PA each chapter) |
Chapters 1-3 |
Chapters 4-6 |
Chapters 7-9 |
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Flash 2(PA final) |
Chapters 1-4 |
Chapters 5-8 |
Chapters 9-12 |
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Dreamweaver (PA each chapter) |
Chapters 1-3 |
Chapters 4-6 |
Chapters 7-9 |
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Flash
Gaming (PA final)
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Chapters 1-4 |
Chapters 5-8 |
Chapters 9-13 |
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Flash Gaming 2 (PA Final)
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Chapters 1-4
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Chapters 5-7
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Chapters 8-10
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Visual Basic (PA final) |
Chapters 1-4 |
Chapters 5-8 |
Chapters 9-12 |
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Visual Basic Gaming (PA final) |
Chapters 1-4 |
Chapters 5-8 |
Chapters 9-12 |
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Word Processing (PA each
chapter)
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Chapters 1-3
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Chapters 4-6
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Chapters 7-9
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Flash Game Graphics (PA
final)
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Lessons 1-4
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Lessons 5-7
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Lessons 8-10
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PC
Troubleshooting/Repair/A+ Certification Prep
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Chapters 1-2 & 4-5
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Chapters 6-8 & 11
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Chapters 13-16
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Alice (PA final)
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Project 1
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Project 2, Project 3 to Page 173
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Finish Project 3, Project 4
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Alice Advanced (PA final) | Projects 1-3 |
Projects 4-6 |
Projects 7-9 |
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Java Programming (PA Final)
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Chapters 1
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Chapters 3-4
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Chapters 5-6
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Java Game Programming(End Project) | Chapters 1-4 |
Chapters 5-8 |
Chapters 9-12 and project |
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Pre-Architecture(End Projects) | Units 1-4 |
Units 5-8 |
Units 9 and 11, Projects |
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Pre- Mechanical Engineering | Units 1-4 |
Units 5-8 |
Unit 9 and Three Projects |
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Pre-Civil Engineering | Units 1-3 |
Units 4-6 |
Units 7-8 |
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Computer Animation: Design | Level 1 |
Level 2 |
Level 3 |
OFFICE 1 CHECKPOINTS: Word Ch 1 - March 23rd, Word Ch. 2 - April 4th, Word Ch 3 - April 9th, Word Personal Assignment and Chapter Notes-April 12th; Excel Ch. 1 - April 17th, Excel Ch. 2 - April 20th, Excel Ch 3 - April 26th, Excel Personal Assignment and Chapter Notes - May 2nd; PowerPoint Ch. 1 and 2 - May 9th, PowerPoint Chapters 3 and 4 - May 16th, PowerPoint Personal Assignment and Chapter Notes- May 21st
· By making the course self-paced, this allows you to progress at your own speed. However, make your time count. This does not mean you slack off during class. In fact, the amount of material is about what a student can do if 100% of the time is spent on the assignments. If you are absent for any reason, spend a lot of time gossiping or on breaks, or need extra time to finish assignments, you'll probably have a lot of work to do outside of class hours or you may not pass the class.
· This will meet the needs of both fast and slow students. However, students are expected to focus on their work for the entire period every day and do their best job. The grade will be a direct reflection on how much a student is on-task and completing assignments correctly.
· The course is designed to meet students' learning needs based on gradually moving up Bloom’s Taxonomy. This recognizes the need for basic skills as well as the importance learning higher-level thinking skills. A “complete” chapter consists of the following:
Bloom Category |
Assignment |
Knowledge – (recall information) |
Project – This leads you through acquiring skills in a step-by-step mode. All the information is provided for you in the book. Lessons (in Flash and Dreamweaver) |
Comprehension (grasp and interpret prior learning), Application, and Analysis |
Apply Your Knowledge – This part of the chapter generally requires you to make corrections to an existing document. Design Project (in Flash and Dreamweaver) |
Application (transfer information to a new task with a minimum of direction) |
Lab 1 – This gives you more general instructions on what must be done to create a document, does not give you step-by-step instructions, and requires you to recall or look-up instructions. Skills Review and Project Builders (in Flash and Dreamweaver) |
Comprehension and Analysis (see parts and relationships) |
ChapterNotes – You list the objectives of the chapter and the definition or steps required to complete a process. If it is a process, you also indicate where you did the process in the project. |
Application and Synthesis (combine parts of prior knowledge into a new product) |
Personal Assignment (at the end of each application – Word, Excel, Access, PowerPoint or chapter - HTML, Flash, Dreamweaver) you are required to create a document that meets the objectives of the chapters in that section. In Gaming you have 1 personal assignment for the class. You may do this assignment as part of another class or as homework. |
Evaluation (makes a judgment based on criteria) |
Correct and turn in work – Review your documents for problems and compare with diagrams in book. |
Preparation for the Work World (minutes points)
· Employers want a job done well. Therefore, credit will only be given for documents that complete the objectives of the assignment, look professional, and have a minimum of mistakes. Since the spell-check feature is a tool of the computer, this includes correct spelling on all documents. Examples of completed documents are in the book and/or on the Web site. You are expected to check your work against these examples. If an assignment does not meet these guidelines, I will give feedback and may give you the opportunity to make corrections. Chapter assignments that are completed correctly the first time with no errors will receive a 100.
· An employer expects employees to use the resources available to them for solving problems. If you run across problems when creating a document (with either the software or hardware), you are expected to try trouble-shooting yourself, use books and on-line help resources, and your co-workers. Use the instructor as a last resort because she will not be available when you leave the class.
· All employers want employees who arrive to work on-time and are productive throughout the day. Therefore, a minutes grade(80 minutes or points per day) is given based on the number of minutes worked out of the expected 3200 minutes in class (80 minutes points per day for 40 class days) based on the following:
· You are allowed two 5 minute breaks without penalty per day to stretch, stand up, look at something besides the screen, or use the restroom as long as you do not disrupt other people in the classroom. If you fall behind in assignments, this privilege may be revoked until you have caught up on your assignments. You may also lose this privilege if you disrupt anyone else's work or break any school rules. You must sign out when you leave the classroom. Only one student may be out of the room at a time. You may only leave the room once per day.
· You are expected to be working on your assignments every class period. If you are going to Web sites, playing games, getting out of your chair, talking about things not related to the class and not getting your work done, the teacher may deduct time from your minutes grade and move you to a different location away from distractions.
· Unexcused absences, tardies, or suspensions count for twice the actual amount of time missed. For example, if you are absent one day without an excuse, you are docked 160 minutes (2 class periods) toward your productivity grade. If you are late 5 minutes one day to class without an excuse, you are docked 10 minutes on your minutes grade.
· If a student misses half a class or more (unexcused) or if a student has two unexcused tardies, this counts as an absence in my grading. Therefore, in either of these situations, you will have 80 minutes deducted from your productivity grade. Every unexcused tardy after two will also count as 80 minutes deducted from your minutes grade.
· Suspended students will lose all productivity minutes for any time missed and may make up time at the teacher’s discretion.
· At the discretion and convenience of the teacher, you may make up missed time before or after school, at lunch, or during another class. The teacher may add this time to your productivity grade.
· Grades are available on-line through www.jajags.com Web by clicking on the Infinite Campus link. Grades are updated at least weekly.
Assignments are listed on Ms. Davis’ Web site (www.jacomputers.org). The student is responsible for checking this location periodically to see if there are any changes to assignments or notes for their completion.
Assignments are graded for completeness and for quality. Generally, here is how the documents will be graded:
· 2-5 points off if files are saved incorrectly (you have the list of file names to check against).
· 2-5 points off for an error in doing a procedure or a missing step.
· 1-2 points off for general typos in a document.
· 1-5 points off if words are spelled incorrectly. One point per word, up to five points. Always do a spell check! For Internet classes, copy and paste your HTML documents into Word to check for spelling errors.
· Generally there are 4-5 files
in a chapter plus the ChapterNotes. The ChapterNotes are worth 100 points for
each deadline and the other points are allocated based on the number of files.
Quizzes and Tests
· Below is a schedule of all quizzes and tests for this class.
March 20th : |
Syllabus and Procedures Quiz |
April 12th : |
Quiz over material from Deadline 1 (see above) |
May 2nd : |
Quiz over material from Deadline 2 (see above) |
May 21st : |
Quiz over material from Deadline 3 (see above) |
May 22nd & 23rd : |
Performance Based Project Test |
May 24th OR 25th : |
Final Exam |
All Classes |
Whiteboards: 5% |
· The Final Written Exam in all classes will account for 10% of your score. At the option of the teacher, if you have not been disruptive during class and have successfully completed all work with a 95% or above grade, you do not have to complete the final written exam(everyone takes the Performance Based Test).
Grading Scale
A:
90 -100 %
B:
80 - 89 %
C:
70 - 79 %
D:
60 - 69 %
F:
Below 59 %
Course Policies
The discipline policy for this class is a simple process. The objective is to change behavior, not punishment. If you violate the class rules, you will be given verbal and written warnings. Further problems will result in detention, notification of parents, and consequences which may include removal from the classroom.
Discipline Consequences: Procedural Steps
Classroom Rules
I will respect People, Property, and Principles.
Plagiarism Policy
If you knowingly copy or use someone else’s work and present it as your own without proper attribution, you will face consequences up to and including suspension.
Course Requirements
Official
Office Hours Tues, Wed, Thu |
A(Planning) Monday and Friday |
B
Monday and Friday |
C Monday and Friday |
D Monday and Friday |
Official Office Hours Tues, Wed, Thurs |