Student Objectives - This page currently being updated
Office 1
Upon completion of this course students will be able to:
- Upon completion of Microsoft Word, the student will be able to start Word. Use the Word menu system, Word toolbars, and Word task panes. Display Help information. Reset the working folder. Enter text into the Document window. Save, print, and close a document. Insert and delete text. Reverse an edit operation. Move and copy a text block. Apply attributes to text. Apply a new font and font size to text. Indent a paragraph. Create a numbered/bulleted list. Reset the left and right margins of a document. Reset the page orientation of a document. Set and clear tab stops in a document. Reset line and paragraph spacing in a document. Reset paragraph alignment in a document. Use the Spelling and Grammar Checker. Use the Thesaurus. Customize the AutoCorrect dictionary. Insert a picture into a document. Find and replace formatting and special characters. Control page breaks in a document. Sort paragraphs and lists. Create a new style. Create a multiple-section document. Produce calculations in a Word table. Create a table by linking or embedding a Microsoft Excel worksheet. Create a table of contents and an index. Create footnotes, endnotes, and cross-references. Wrap text around a picture. Draw shapes. Create a Word chart by importing Microsoft Excel data.
- Upon completion of Microsoft Excel, the student will be able to start Excel. Use the Excel menu system, toolbars, and task panes. Display Help information. Reset the working folder. Open and close a workbook. Enter labels and values into a worksheet. Enter a formula into a worksheet. Adjust column width in a worksheet. Print a worksheet. Open a new workbook. Automatically fill a range. Move and copy cell entries. Automatically compute a row/column total. Insert and delete rows and columns. Adjust row height in a worksheet. Realign cell entries. Reset the font and number format of cell entries. Add borders and shading to a worksheet. Use Excel functions (SUM, AVERAGE, MAX, MIN, and COUNT).
- Upon completion of Microsoft PowerPoint, the student will be able to start the PowerPoint program, identify on-screen features, and navigate through a presentation. Create and edit bullet slides. Use PowerPoint's drawing tools to create a slide. Incorporate clip art and WordArt objects in a slide. Create and enhance organization charts, and create and edits charts by using Microsoft Graph. Change the overall appearance of a presentation by using design templates and the Slide Master. Run a slide show, become familiar with slide show options, and add notes to a slide. Preview and save a PowerPoint presentation as a Web page and open a locally stored presentation in Internet Explorer. Explore design and template presentations, create a template, and use your own template. Insert and modify clip art, customize object animations, and insert a movie and sound. Insert Office objects, create slides from an outline, and send slides to Microsoft Word. Customize PowerPoint toolbars, explore customization options, automate slide production, and use AutoCorrect and the Style Checker. Create hyperlinks, create interactive objects, work with slide show options, and use the Meeting Minder. Explore the components necessary to hold an online meeting, explore the components necessary to broadcast a presentation, and use the Pack And Go Wizard.
Office 2
Upon completion of this course students will be able to:
- Upon completion of Microsoft Word, the student will be able to start Word. Use the Word menu system, Word toolbars, and Word task panes. Display Help information. Reset the working folder. Enter text into the Document window. Save, print, and close a document. Insert and delete text. Reverse an edit operation. Move and copy a text block. Apply attributes to text. Apply a new font and font size to text. Indent a paragraph. Create a numbered/bulleted list. Reset the left and right margins of a document. Reset the page orientation of a document. Set and clear tab stops in a document. Reset line and paragraph spacing in a document. Reset paragraph alignment in a document. Use the Spelling and Grammar Checker. Use the Thesaurus. Customize the AutoCorrect dictionary. Insert a picture into a document. Find and replace formatting and special characters. Control page breaks in a document. Sort paragraphs and lists. Create a new style. Create a multiple-section document. Produce calculations in a Word table. Create a table by linking or embedding a Microsoft Excel worksheet. Create a table of contents and an index. Create footnotes, endnotes, and cross-references. Wrap text around a picture. Draw shapes. Create a Word chart by importing Microsoft Excel data.
- Upon completion of Microsoft Access, the student will be able to create a Table from design view (from scratch) using the proper Access rules of table design. Create more complex queries, using calculations and multiple table querying techniques. Create more user friendly forms using enhanced form design techniques. Create more detailed reporting. Students will learn how to design user friendly access to the database for non-access users, incorporating Splash Screens and Switchboard forms. Students will learn how to apply user security to the database by creating Access database user groups and setting security permissions.
- Upon completion of Microsoft Excel, the student will be able to restrict cell entries to specific numbers, dates, or times. Restrict cell entries to specific entries in a list. Create a custom number format. Apply conditional formatting to a worksheet. Define a range name. Use a range name in a formula. Use the VLOOKUP and HLOOKUP functions. Create a new workbook template. Modify the default workbook template style. Trace precedents and dependents in a worksheet. Trace errors in a worksheet. Enter a formula to link multiple workbooks. Create a workspace. Sort the records of a list. Add subtotals to a list. Outline a worksheet. Create a PivotTable report and a PivotChart report.. Create and display a scenario. Import external data into Excel. Track changes in a workbook. Protect a shared workbook and an unshared workbook. Add a trendline to a chart. Save an Excel workbook as an XML spreadsheet.
HTML:
Upon completion of this course students will be able to:
- Define terms associated with the World Wide Web and the hypertext markup language.
- Demonstrate an advanced knowledge of the Internet and the various tools utilized including: Browsers, e-mail clients, FTP clients, compression utilities, newsreaders and search utilities.
- Demonstrate an understanding of basic Web design principles.
- Demonstrate awareness of design considerations that affect Web page construction including audience, browser version and cross platform issues.
- Demonstrate knowledge of how to design and create effective and structured Web pages using XHTML, CSS and other emerging Web technologies.
- Demonstrate knowledge of appropriate use of color and typography on the Web.
- Demonstrate knowledge of the various tools used to create XHTML documents including: HomeSite and Dreamweaver.
- Demonstrate knowledge of how to create raster and vector images (including animation) for the Web and print utilizing Photoshop, Fireworks, Illustrator, and Flash.
- Demonstrate knowledge of how to edit digital images from scanners and digital cameras.
- Demonstrate an understanding of the importance of image compression; utilize various tools and techniques.
- Demonstrate a basic knowledge scripting languages including: JavaScript and PHP.
- Demonstrate an understanding of Web database technologies including: MySQL and Coldfusion.
- Demonstrate knowledge of effective Web site promotion.
- Demonstrate an understanding of the client/server relationship and various protocols used on the Internet.
- Demonstrate a knowledge of emerging technologies including: content management systems, blogging, wikis, and podcasts.
Dreamweaver
Upon completion of this course students will be able to:
- Identify the purpose, audience, and audience needs for a website.
- Identify web page content that is relevant to the website purpose and appropriate for the target audience.
- Demonstrate knowledge of standard copyright rules (related terms, obtaining permission, and citing copyrighted material).
- Demonstrate knowledge of website accessibility standards that address the needs of people with visual and motor impairments.
- Follow design specifications.
- Understand project management tasks and responsibilities.
- Demonstrate knowledge of best practices for designing a website, such as maintaining consistency, separating content from design, using standard fonts and web-safe colors.
- Produce website designs that work equally well on various operating systems and browser versions/configurations.
- Demonstrate knowledge of page layout design concepts and principles.
- Identify basic principles of website usability, readability, and accessibility.
- Demonstrate knowledge of flowcharts and storyboards to create web pages and a site map (site index) that maintain the planned website hierarchy.
- Communicate with others (such as peers and clients) about design and content plans.
- Identify elements of the Dreamweaver interface.
- Use the Insert bar.
- Use the Property inspector.
- Use the Assets panel.
- Use the Files panel.
- Define a Dreamweaver site.
- Create, title, name, and save a web page.
- Follow a flowchart and storyboards to create web pages and a site map (site index) that maintain the planned website hierarchy
- Add text to a web page.
- Insert images and apply alternative text on a web page.
- Link web content, using hyperlinks, e-mail links, and named anchors.
- Insert rich media, such as video, sound, and animation in Flash format.
- Insert navigation bars, rollover images, and buttons created in Adobe Fireworks on a web page.
- Build image maps.
- Import tabular data to a web page.
- Import a Microsoft Word or Microsoft Excel document to a web page.
- Create forms.
- Set and modify document properties.
- Organize content by using tables.
- Organize web page layout with absolutely-positioned div tags and CSS styles.
- Modify text and text properties.
- Modify images and image properties.
- Create web page templates.
- Use basic HTML tags to set up an HTML document, format text, add links, create tables, and build ordered and unordered lists.
- Add head content to make a web page visible to search engines.
- Use CSS to implement a reusable design.
Flash 1
Upon completion of this course students will be able to:
- Understand the Macromedia Flash workspace
- Open a document and play a movie
- Create and save a movie
- Work with the timeline
- Plan a Web site
- Distribute a Macromedia Flash movie
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- Use the Macromedia Flash drawing tools
- Select Objects and Apply Colors
- Work with objects
- Work with text and text objects
- Work with layers and objects
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- Create symbols and instances
- Work with Libraries.
- Create buttons.
- Assign actions to buttons
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- Create frame-by-frame animations
- Create motion-tweened animation
- Work with motion guides
- Create animation effects
- Animate text
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- Create shape-tweened animations
- Create a mask effect
- Add sound
- Add scenes
- Create an animated navigation bar
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- Publish movies
- Reduce file size to optimize a movie
- Create a Preloader
- Use HTML Publish Settings
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- Understand and import graphics
- Break apart bitmaps and use bitmap fills
- Trace bitmap graphics
- Use imported graphics in a scene
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- Plan for complex movies and animations
- Create an animated graphic symbol
- Create a movie clip symbol
- Animate buttons with movie clip symbols
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Flash 2
Upon completion of this course students will be able to:
- Install the Site Font
- Integrate with Fireworks, Illustrator, and Photoshop
- Understand a "Master" SWF File
- Understand Classes, Objects, Methods, and Properties
- Understand the MovieClipLoader, and How It Differs from loadMovie
- Create the Master SWF and Set Up the MovieClipLoader
- Understand a Shared Library?
- Create and Precache the Shared Library
- Use the LoadVars Class
- Preview What You Are Building
- Set Up the Shared Fonts
- Add Comments
- Write the LoadVars Object
- Understand LoadVars
- Load the Text
- Make the Text Scroll
- Using HTML and CSS
- Preview What You Are Building
- Modify the Loaded Text Using HTML
- Understand CSS and Flash 8
- Use CSS
- Use the TextFormat Class
- Build a Slideshow
- Build a Preloader
- Build a Form
- Build an MP3 Player
- Build a Video Player
- Build the Main Menu
Flash Gaming
Upon completion of this course students will be able to:
- Understand the elements of game design and what makes a good game
- handle mouse events and user interactions with clicks and releases
- Display animated game elements by creating modular movie clips that are both code and animation driven
- Create simple timers
- Use horizontal and vertical velocity
- Create collisions with walls, planes, and solid objects
- Use arrays to represent physical on-screen displays
- Create multiple moving movie clips
- Create a wave motion
- Perform intrinsic collisions
- Dynamically attach sounds to objects
- Create code to play sounds
- Create optimized graphics including vector images, bitmaps, gradients, and alphas
- Understand how code affects performance
- Create a simple game
Flash Game Graphics
Upon completion of this course students will be able to:
- Create optimized, professional looking graphics for games
- Know the shortcut key commands in Flash
- Import sketched drawings into Flash
- Write a game pitch and create a prototype
- Use Flash animation techniques
- Create looping animations
- Create backgrounds
- Use dynamic graphics
- Automate tasks
- Create a user interface
- Use game pieces
- Create special effects
- Create a map screen
- Create a 3D character
- Import into Flash
- Prepare the character movie clip
- Create a user interface
Visual Basic
Upon completion of this course students will be able to:
- Start Visual Basic
- Use the Visual Basic Programming Environment
- Open and Run a Visual Basic Program
- Change a Property Setting
- Use Online Help and Exit Visual Basic
- Create the User Interface for a New Program
- Set the Properties for Each Object in your User Interface
- Write Program Code
- Save and Run the Program
- Build an Executable File
- Use Text Box and Command Button Objects to create a 'Hello World' program
- Use File System Objects and an Image Object to browse artwork on disk
- Use an OLE object launch Microsoft Windows-based application on your system
- Use a Data Object to view records in a Microsoft Access database
- Install ActiveX controls
- Use Variables to Store Data in your Programs
- Get Input by using the InputBox Function
- Display Messages by using the MsgBox Function
- Use Mathematical Operators and Functions in Formulas
Visual Basic Gaming
Upon completion of this course students will be able to:
- Build a role-playing game
- Design a quest based storyline game
- Understand bitmaps and tiles
- Draw a source bitmap
- Level edit using mappy
- Use advanced map editing techniques
- Use tile based scrolling
- Construct a tiled image at runtime
- Convert the map data to an array
- Use advanced scrolling techniques
- Draw sprites with Direct3D
- Animate Sprites
- Modify user input
- Move around in the game world
- Create character classes and non-player characters
- Add scenery to the game world
- Add sound effects
Alice 2.0
Upon completion of this course students will be able to:
- understand the basic concepts of object-oriented programming
- create methods in Alice that demonstrate the application of good modular design
- create events in Alice that manipulate objects in three-dimensional space
- manipulate the Alice camera to show viewers the objects in their worlds
- have a basic understanding of the logical structure of algorithms
- have a basic understanding of the Boolean logic and its application in computer programming
- use text, graphic images, and sound as objects in Alice programs
- have a basic understanding if recursion in computer programming
Beginning Java Programming
Upon completion of this course students will be able to:
- Understand the fundamentals of the Java programming language
- Know the basic concepts and methods of object-oriented programming and object-oriented design
- Use the development cycle as a means of creating applications
- Create well-written and readable programs using a disciplined coding style
- Create a Java application and applet
- Manipulate data using methods
- Create an HTML host document
- Manage Java source code files and Java class files
- Design a program using methods
Java Game Programming
Upon completion of this course students will be able to:
- write a Java application
- write a Java applet
- compile a Java program
- use the Graphics2D class
- use a thread as a game loop
- draw vector graphics to make game objects
- move an object based on its velocity
- test for collisions between game objects
- translate, rotate, and scale vector shapes
- draw bitmap images
- translate, rotate, and scale bitmap images
- draw bitmaps with transparency
- detect sprite collision
- write reusable methods and classes
- load and draw an animation strip from a single bitmap file
- use key codes and character values
- read the mouse's motion and buttons
- load and play a digital sound file or MIDI sequence
- create a threaded game loop
- override default applet methods
- manipulate a bitmap with transformations
PC Troubleshooting and Repair/A+ Certification Prep
Upon completion of this course students will be able to:
- recognize motherboard components and to identify these components in documentation
- identify computer ports and their purpose
- understand how hardware and software work together