Completion Complete each
statement.
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1.
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A(n) _________ variable lets us compute and store a value within a method for
later use.
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2.
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A(n) ____________ variable or property lets us store a characteristic of an
object.
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3.
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A(n) ________ is the value a variable will contain when the method
starts.
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4.
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A(n) ________ is a type of variable used for storing a sequence of
characters.
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5.
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A value that we pass to an object via a message is called a(n)
____________.
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6.
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A(n) __________ method is used to get the value of a property.
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7.
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Computer scientists often describe flow control statements as
________________.
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8.
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A(n) _________ is a single variable with room to store a group of items.
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9.
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The _______________statement is designed specifically for processing each of the
items in an array.
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10.
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The __________________ statement performs the statements within it for each item
in the list simultaneously.
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11.
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Arrays are _________________, meaning each item is stored within the array at a
position called the item’s index.
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12.
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The ____ loop plus the subscript operation can be used to process each of
the items in an array (or multiple arrays) in sequence.
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13.
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The procedure that a listener performs in response to an event is called an
________________.
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14.
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The _________________ button lets us tell our program to listen for other kinds
of events and to define handlers for those events.
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15.
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A program that solves a problem or tells a story mainly through events and
handlers is called a(n) _________________.
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16.
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The _______________ event is triggered by an object that was outside the
camera’s view enters its view.
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17.
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You can use a(n) _____________ to add titles, instructions, and credits to a
world.
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18.
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__________________ can make the transition between scenes seem less abrupt and
jarring or they can be used to convey a sense of time elapsing between the scenes.
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19.
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______________ are mistakes in the logic used in specifying how something should
behave.
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20.
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A(n) ____________ is an event that is triggered when the user clicks on an
object.
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Short Answer
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21.
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A flow or _______________ provides a concise summary of the user story.
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22.
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Methods that animate an object without producing a value are called
______________.
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23.
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A(n) ____________________ statement performs the statements it contains
simultaneously.
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24.
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To save the postion and orientation of an object, Alice provides objects called
__________.
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25.
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Methods are stored within _____________.
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26.
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An object’s ____________ determines the way it is facing in the 3D
world.
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27.
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An object’s orientation is it’s combined yaw, __________, and
roll.
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28.
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______________ inherit the methods and properties of their superclass.
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29.
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A(n) ____________ is a method variable that stores an argument.
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30.
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The ____________ property lets you synchronize the movements of two
objects.
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