Multiple Choice Identify the
choice that best completes the statement or answers the question.
|
|
1.
|
An individual object is a(n) ____.
a. | method | c. | instance of a method | b. | class | d. | instance of a
class |
|
|
2.
|
____ means the camera is moved in to get a tighter shot of an item so that it
fills more of the screen.
a. | Zooming out | c. | Zooming in | b. | Panning left | d. | Panning right |
|
|
3.
|
The most space is consumed by ____.
a. | objects | c. | properties | b. | manipulation tools | d. | sound files and texture
maps |
|
|
4.
|
The full name of each Alice method has ____.
a. | three parts, separated by a commas | b. | two parts separated by a
period | c. | as many parts as needed, separated by spaces | d. | one part, which is
the method’s name |
|
|
5.
|
In the ____ phase of the software development cycle, developers attempt to
correct mistakes.
a. | testing | c. | debugging | b. | matrixing | d. | integrating |
|
|
6.
|
Where is an object placed when using the “Add instance to world”
button?
a. | The center point of the world’s coordinate system. | b. | The location of the
cursor before the object was dragged. | c. | The location of the object when the person let
go of the mouse button. | d. | The upper left-hand
corner. |
|
|
7.
|
Today, branching routines are referred to as selection sequences and loops are
called ____.
a. | repetition sequences | c. | repeating sequences | b. | sequential repetition | d. | circular
repetitions |
|
|
8.
|
In a flowchart, ____ represent the steps in an algorithm.
a. | squares | c. | triangles | b. | circles | d. | rectangles |
|
|
9.
|
A(n) ____ is a marker or a condition that tells the computer when to stop
executing a loop.
a. | barrier | c. | guardian | b. | wall | d. | sentinel |
|
|
10.
|
The method that is run in response to an event trigger is called an ____.
a. | event method | c. | event handler | b. | event listener | d. | event command |
|
|
11.
|
The different events in the world appear in the ____.
a. | world area | c. | events area | b. | flight simulator’s
events | d. | scroll
bar |
|
|
12.
|
As shown in the accompanying figure, if a
picture of mouse is shown in an event handler, this means ____.
a. | When the mouse is clicked | c. | the second event is
visible | b. | Do World.BeginFlying | d. | the event handler uses a mouse |
|
|
13.
|
There are ____ user controls for the flight simulator.
|
|
14.
|
Consider the event When Space is typed, do World.BarrelRoll. The
method World.BarrelRoll is the ____.
a. | event | c. | event trigger | b. | event listener | d. | event handler |
|
|
15.
|
When you click the create new event button in the Event area, a menu showing
____ appears.
a. | all available worlds | c. | all event handlers | b. | the nine Alice event types | d. | all event
triggers |
|
True/False Indicate whether the
statement is true or false.
|
|
16.
|
The instructions in the language of Alice are contained on tiles, which you can
drag and drop into place.
|
|
17.
|
It is safe to ignore a save warning window if you are simply viewing an Alice
world.
|
|
18.
|
The initial setup of the software includes the initial values of object’s
properties.
|
|
19.
|
The exit conditions describe the state of the software before a method is
run.
|
|
20.
|
An instruction set is always more than one instruction.
|
|
21.
|
Multiple branching can always be rewritten as a series of binary branching
routines.
|
|
22.
|
When the event handler detects the event, the event listener calls the event
trigger.
|
|
23.
|
Most Alice worlds have some user controls and some narrative sequences.
|
|
24.
|
A parameter may be a Number parameter, but may not be a Boolean.
|
|
25.
|
Billboards are objects with properties and methods just like other
objects.
|