Completion Complete each
statement.
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1.
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The _______ state indicates the clickable area of the button.
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2.
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When saving an Animate file, which file format should you choose if you want to
be able to swap out assets without opening the file in Animate?
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3.
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____________ is a mathematical way of calculating the different angles of a
jointed object to achieve a certain configuration.
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4.
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To view multiple frames at the same time, use ____________.
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5.
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You can modify the curves of a motion tween, called ___________, by adding or
deleting anchor points and changing their curvature.
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6.
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A _______ tween requires a symbol instance on the Stage and its own
layer.
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7.
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A shape consists of two components: the ____, or the insides of the shape, and
the _______, or the outlines of the shape.(first blank, second blank)
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8.
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The _________ value in the Spring setting changes the springiness of each
bone.
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9.
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The _________ of an instance is determined by its alpha value.
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10.
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The _____________ can be changed on the Ease to change the number of
bounces.
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11.
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The _____ tool can help you create complex and natural motion with
articulations.
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12.
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Ease values range from _____ to ______. (Enter numbers only with a comma
between)
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13.
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By placing multiple __________, you can control more precisely how a shape tween
appears.
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14.
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The _______ tool can change the view of the Stage.
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15.
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A(n) _________ timeline loops continuously, independent of the main
timeline.
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16.
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The ______ state shows the button as it appears when the mouse is hovering
over it.
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17.
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To edit the path of an object’s motion, choose the _________ tool and
click and drag directly on the path to bend it.
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18.
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A(n) _________ is a basic visual indicator of something the user can
interact with.
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19.
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__________ refers to how much the spring effect decreases with time.
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20.
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A(n) ______ brush uses a base shape that repeats to create decorative
patterns.
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21.
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To move a single part of a bone structure, use the _____ key.
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22.
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Select __________________ in the HTML tab in the publish settings dialog box to
automatically detect the version of Flash player on a viewer’s computer.
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23.
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A(n) _____ brush uses a base shape and stretches it to fit a vector stroke to
simulate an expressive, creative, and often painterly mark.
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24.
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The ______ panel aligns any number of selected elements horizontally or
vertically and can distribute elements evenly.
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25.
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If you want to pause a streaming audio on the Timeline, and then at a later
point in time resume audio playback from the point it was stopped, you can use _______
________.
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26.
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A ________ is a graphic, button, or movie clip that you create once in Animate
and can then reuse throughout your document or in other documents.
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27.
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The __________ is the rectangular area viewers see when a movie is playing. It
contains the text, images, and video that appear on the screen.
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28.
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Interactive movies change based on the _________ ________.
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29.
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A motion that moves a different distance during each interval of time needs a
_______ property curve.
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30.
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Navigation that does not have to play from beginning to end is called
___________ navigation.
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31.
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___________, the values most often seen between parentheses () in a line
of code, provide specific details for a particular command.
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32.
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When you add a video to animate, you choose the ______, or the style of
the interface controls for the video.
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33.
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A _______ is used to measure time on the timeline.
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34.
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________ are commands that result in action.
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35.
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A(n) _________ represents a specific piece of data that helps you keep
track of things.
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36.
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A _____________ is represented on the Timeline with a circle and indicates a
change in content on the Stage.
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37.
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Sound sync refers to the way a sound is triggered and played. _______ ties the
sound to the Timeline so you can easily synchronize animated elements to the sound.
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38.
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The ___________ of a shape tween can be moved to change the timing of the
animation.
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39.
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A(n) _____ creates a keyhole or spotlight effect.
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40.
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A _________ marks a change in one or more properties of an object.
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41.
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________ changes the rate of change in a motion tween.
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42.
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What are the three drawing modes in Animate?
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43.
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The _____________ is an advanced panel that shows you how the properties of your
animation change over the course of a motion tween.
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44.
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You can create a morph of a shape by using a __________.
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45.
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An _______ is a copy of a symbol located on the Stage.
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46.
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Shape Tweens have two options for Blend. Use __________ if your shape has many
points and straight lines.
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47.
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A(n) _________ action simply stops the movie from continuing by halting the
playhead.
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True/False Indicate whether the
statement is true or false.
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48.
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When you convert layers of an Illustrator file to Animate layers, Animate
recognizes the layers in the Illustrator document and adds them as separate layers in the
Timeline.
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49.
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You can create a symbol by choosing Insert > New Symbol.
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50.
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When you import layers as keyframes, Animate adds each Illustrator layer to a
separate layer in the Timeline and creates frames for them.
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