Name:     ID: 
 
Email: 

Flash Final Exam

True/False
Indicate whether the statement is true or false.
 

 1. 

You can draw objects directly on the stage but you cannot drag them from the Library panel to the stage.
 

 2. 

A text block is not an object.
 

 3. 

Naming a layer provides a clue to the objects on the layer.
 

 4. 

Once the link is broken between an instance and a symbol, you can make any changes to the object, such as changing its stroke and fill color.
 

 5. 

An important benefit of Macromedia Flash is its ability to create movies with small file sizes.
 

 6. 

The stacking order of the layers in the timeline is important because objects on the stage will appear in the same stacking order.
 

 7. 

The Oval, Rectangle, Pencil, Brush, Line, and Pen tools are used to create bitmap objects.
 

 8. 

You can copy an object to another layer by selecting the frame and layer prior to pasting the object.
 

 9. 

When you break apart a text block, each character becomes an object that can be edited independent of the other characters.
 

 10. 

Changes to the color of an instance can be made to either part or all of the object.
 

 11. 

When a sound file is imported into a movie, Macromedia Flash places the sound into the movie’s Library.
 

 12. 

One of the guidelines for optimizing movies is to use symbols and instances for every element that appears once in a movie.
 

 13. 

One of the guidelines for optimizing movies is to, when possible, use tweened animations rather than frame-by-frame animations.
 

 14. 

Timeline effects cannot be applied to graphics.
 

 15. 

An animated navigation bar is not a type of special effect.
 

 16. 

If you have an object that moves across the stage, Macromedia Flash stores the location of the object in each frame, as well as the other attributes of the object, such as its dimensions and color.
 

 17. 

You should add a keyframe at the beginning, but not at the end, of each animation.
 

 18. 

The simplest process for resizing an object during a motion tween is to select a frame as the starting frame, draw or place an object on the stage, then create a motion tween.
 

 19. 

Timeline effects can be applied to bitmap images.
 

 20. 

One of the guidelines for optimizing movies is to confine the area of change to a keyframe so that the action takes place in as small an area as possible.
 

 21. 

Importing multiple bitmaps will decrease the file size of your movie and increase flexibility in terms of resizing the movie.
 

 22. 

When importing Macromedia Freehand files, you can preserve layers, text blocks, symbols, and pages, as well as choose certain pages within a document to import.
 

 23. 

With the startDrag and stopDrag actions, you can make a movie clip draggable while a movie is playing.
 

 24. 

If you want exactly what a user has typed to appear in a dynamic text field, you should assign the dynamic text field the same name as the input text field.
 

 25. 

You cannot add actions to a movie clip symbol.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 26. 

The ____ is critical to the creation of movies, because a movie is merely a series of still images that appear over time.
a.
frame
b.
panel
c.
timeline
d.
stream
 

 27. 

A basic motion animation requires ____ keyframes.
a.
one
b.
two
c.
three
d.
four
 

 28. 

The ____ tool is used to draw freehand lines and shapes.
a.
Ink Bottle
b.
Brush
c.
Eyedropper
d.
Pencil
 

 29. 

The ____ tool is used to fill enclosed areas of a drawing with color.
a.
Eraser
b.
Pencil
c.
Paint Bucket
d.
Eyedropper
 

 30. 

The ____ tool to select part or all of an object, and to select multiple objects.
a.
Eraser
b.
Selection
c.
Subselection
d.
Paint Bucket
 

 31. 

The ____ layer contains an animated object, linked to a Motion Guide layer.
a.
Guided
b.
Mask
c.
Masked
d.
Folder
 

 32. 

A(n) ____ symbol is useful because you can reuse a single image and make changes in each instance of the image.
a.
graphic
b.
button
c.
movie
d.
instance
 

 33. 

Buttons have four states: ____ represents how the button appears when the mouse pointer is not over it.
a.
Up
b.
Over
c.
Down
d.
Hit
 

 34. 

Macromedia Flash provides a scripting language, called ____, that allows you to add actions to buttons and frames within a movie.
a.
JavaScript
b.
LibraryScript
c.
ActionScript
d.
HTMLScript
 
 
nar001-1.jpg
 

 35. 

In the figure above, “1” represents the ____.
a.
Options menu
b.
Title bar
c.
Toggle Sorting icon
d.
Delete icon
 

 36. 

____ are used to view, organize, and modify objects and features in a movie.
a.
Layers
b.
Projectors
c.
Views
d.
Panels
 

 37. 

The ____ tool is used to draw (paint) with brushlike strokes.
a.
Pencil
b.
Brush
c.
Eyedropper
d.
Eraser
 

 38. 

A(n) ____ indicates where in the text block the next character will appear when typed.
a.
Mask
b.
insertion point
c.
Free Transform
d.
Lasso
 

 39. 

A(n) ____ symbol is useful because you can create buttons for interactivity, such as starting or stopping a movie.
a.
graphic
b.
movie
c.
instance
d.
button
 

 40. 

Buttons have four states: ____ defines the area of the screen that will respond to the click.
a.
Up
b.
Down
c.
Over
d.
Hit
 

 41. 

A(n) ____ allows you to create a window through which you can view various objects on another layer.
a.
identifier
b.
navigation bar
c.
mask layer
d.
scene panel
 

 42. 

An example of a(n) ____ effect is having one object change into another.
a.
navigation
b.
layering
c.
morphing
d.
frame
 

 43. 

The extension used for a Macromedia Flash Player file is ____.
a.
.txt
b.
.fla
c.
.swf
d.
.html
 

 44. 

The ____ option, provided by the Property inspector when creating motion-tweened animations, ensures that the object loops properly.
a.
Orient to path
b.
Snap
c.
Tween
d.
Sync
 

 45. 

To create a(n) ____ animation, select the frame on the layer where you want the animation to begin, insert a keyframe, and then place the object on the stage.
a.
motion
b.
frame
c.
effect
d.
tween
 

 46. 

The advantages of using a(n) ____ are that you can have an object move along any path, including a path that intersects itself, and you can easily change the shape of the path, allowing you to experiment with different motions.
a.
motion guide
b.
keyframe
c.
bitmap
d.
playhead
 

 47. 

____ are often the only effective way to elicit an emotion.
a.
Sounds
b.
Scenes
c.
Navigation bars
d.
Properties
 

 48. 

____ files are compressed bitmaps.
a.
JPEG
b.
GIF
c.
PNG
d.
TXT
 

 49. 

You can use the ____ command on the File menu to publish a movie and display the movie in either your default browser or the Macromedia Flash Player.
a.
Break Apart
b.
ActionScript
c.
JavaScript
d.
Publish Preview
 

 50. 

Generally, the best way to use a graphic in your movie is to ____ it by selecting the Import option on the File menu.
a.
import
b.
export
c.
edit
d.
copy
 

 51. 

Macromedia Flash will automatically convert cyan, magenta, yellow, and black (CMYK) files to ____ files.
a.
TXT
b.
RGB
c.
PNG
d.
HTML
 

 52. 

When selected, a stage-level object appears as a series of ____.
a.
pixels
b.
colors
c.
bitmaps
d.
vectors
 

 53. 

When planning your project, if there are repeated elements on the stage, you should make them into animated ____.
a.
frames
b.
layers
c.
graphic symbols
d.
levels
 

 54. 

You can create a movie clip animation by cutting and copying frames and layers from ____.
a.
symbols
b.
the main timeline
c.
bitmaps
d.
the Movie Explorer panel
 

 55. 

Through the ____ menu on the Movie Explorer panel, you can find specific elements in the Library panel.
a.
File
b.
Options
c.
Property inspector
d.
View
 

 56. 

When creating target paths with dot syntax, ____ refers to the main timeline.
a.
goto
b.
_root
c.
this
d.
_parent
 

 57. 

You can use the ____ tool to change the size, shape, rotation, and skew of your fill, which allows you to position the original image exactly as you want it in the new shape.
a.
Paintbrush
b.
Free Transform
c.
Color Mixer
d.
Eyedropper
 

 58. 

Selecting the ____ on a timeline also selects the elements on the stage.
a.
bitmaps
b.
rasters
c.
vectors
d.
frames
 

 59. 

If you want your traced image to look more abstract, you should use ____ detail.
a.
more
b.
no
c.
less
d.
corner
 
 
nar002-1.jpg
 

 60. 

In the figure above, “1” ____.
a.
allows movie clip to be targeted
b.
indicates current timeline
c.
is the movie clip that is targeted
d.
shows a nested movie clip
 



 
         Start Over