Multiple Choice Identify the
choice that best completes the statement or answers the question.
|
|
1.
|
The ____ tool is used to fill enclosed areas of a drawing with color.
a. | Paint Bucket | b. | Eyedropper | c. | Eraser | d. | Pencil |
|
|
2.
|
The ____ tool is used to draw freehand lines and shapes.
a. | Eyedropper | b. | Ink Bottle | c. | Brush | d. | Pencil |
|
|
3.
|
To create a(n) ____ animation, select the frame on the layer where you want the
animation to begin, insert a keyframe, and then place the object on the stage.
a. | frame | b. | motion | c. | effect | d. | tween |
|
|
|
|
|
4.
|
In the figure above, “1” represents the ____.
a. | Delete icon | b. | Options menu | c. | Title
bar | d. | Toggle Sorting icon |
|
|
5.
|
When creating target paths with dot syntax, ____ refers to the main
timeline.
a. | _root | b. | _parent | c. | this | d. | goto |
|
|
6.
|
You can create a movie clip animation by cutting and copying frames and layers
from ____.
a. | the Movie Explorer panel | b. | the main timeline | c. | bitmaps | d. | symbols |
|
|
7.
|
Macromedia Flash provides a scripting language, called ____, that allows you to
add actions to buttons and frames within a movie.
a. | HTMLScript | b. | JavaScript | c. | LibraryScript | d. | ActionScript |
|
|
8.
|
A(n) ____ indicates where in the text block the next character will appear when
typed.
a. | Free Transform | b. | insertion point | c. | Mask | d. | Lasso |
|
|
9.
|
A(n) ____ allows you to create a window through which you can view various
objects on another layer.
a. | identifier | b. | scene panel | c. | navigation
bar | d. | mask layer |
|
|
10.
|
When planning your project, if there are repeated elements on the stage, you
should make them into animated ____.
a. | layers | b. | levels | c. | graphic
symbols | d. | frames |
|
|
11.
|
The ____ layer contains an animated object, linked to a Motion Guide
layer.
a. | Mask | b. | Guided | c. | Masked | d. | Folder |
|
|
12.
|
A(n) ____ symbol is useful because you can create buttons for interactivity,
such as starting or stopping a movie.
a. | instance | b. | button | c. | movie | d. | graphic |
|
|
13.
|
If you want your traced image to look more abstract, you should use ____
detail.
|
|
14.
|
The ____ tool is used to draw (paint) with brushlike strokes.
a. | Pencil | b. | Brush | c. | Eyedropper | d. | Eraser |
|
|
15.
|
Generally, the best way to use a graphic in your movie is to ____ it by
selecting the Import option on the File menu.
a. | export | b. | import | c. | copy | d. | edit |
|
|
16.
|
The ____ is critical to the creation of movies, because a movie is merely a
series of still images that appear over time.
a. | timeline | b. | panel | c. | stream | d. | frame |
|
|
17.
|
An example of a(n) ____ effect is having one object change into another.
a. | navigation | b. | morphing | c. | layering | d. | frame |
|
|
|
|
|
18.
|
In the figure above, “1” ____.
a. | is the movie clip that is targeted | b. | allows movie clip to be
targeted | c. | indicates current timeline | d. | shows a nested movie
clip |
|
|
19.
|
A basic motion animation requires ____ keyframes.
|
|
20.
|
When selected, a stage-level object appears as a series of ____.
a. | pixels | b. | bitmaps | c. | vectors | d. | colors |
|
|
21.
|
Buttons have four states: ____ represents how the button appears when the mouse
pointer is not over it.
|
|
22.
|
The ____ option, provided by the Property inspector when creating motion-tweened
animations, ensures that the object loops properly.
a. | Snap | b. | Sync | c. | Orient to
path | d. | Tween |
|
|
23.
|
The extension used for a Macromedia Flash Player file is ____.
a. | .txt | b. | .swf | c. | .fla | d. | .html |
|
|
24.
|
A(n) ____ symbol is useful because you can reuse a single image and make changes
in each instance of the image.
a. | movie | b. | instance | c. | graphic | d. | button |
|
|
25.
|
The ____ tool to select part or all of an object, and to select multiple
objects.
a. | Selection | b. | Subselection | c. | Paint
Bucket | d. | Eraser |
|
|
26.
|
____ are used to view, organize, and modify objects and features in a
movie.
a. | Projectors | b. | Views | c. | Layers | d. | Panels |
|
|
27.
|
You can use the ____ command on the File menu to publish a movie and display the
movie in either your default browser or the Macromedia Flash Player.
a. | JavaScript | b. | Publish Preview | c. | Break
Apart | d. | ActionScript |
|
|
28.
|
Through the ____ menu on the Movie Explorer panel, you can find specific
elements in the Library panel.
a. | View | b. | Options | c. | Property
inspector | d. | File |
|
|
29.
|
Buttons have four states: ____ defines the area of the screen that will respond
to the click.
|
|
30.
|
Macromedia Flash will automatically convert cyan, magenta, yellow, and black
(CMYK) files to ____ files.
|
|
31.
|
____ are often the only effective way to elicit an emotion.
a. | Scenes | b. | Properties | c. | Sounds | d. | Navigation bars |
|
|
32.
|
The advantages of using a(n) ____ are that you can have an object move along any
path, including a path that intersects itself, and you can easily change the shape of the path,
allowing you to experiment with different motions.
a. | playhead | b. | bitmap | c. | motion
guide | d. | keyframe |
|
|
33.
|
Selecting the ____ on a timeline also selects the elements on the stage.
a. | bitmaps | b. | frames | c. | vectors | d. | rasters |
|
|
34.
|
You can use the ____ tool to change the size, shape, rotation, and skew of your
fill, which allows you to position the original image exactly as you want it in the new shape.
a. | Paintbrush | b. | Color Mixer | c. | Free
Transform | d. | Eyedropper |
|
|
35.
|
____ files are compressed bitmaps.
|
True/False Indicate whether the
statement is true or false.
|
|
36.
|
When a sound file is imported into a movie, Macromedia Flash places the sound
into the movie’s Library.
|
|
37.
|
Importing multiple bitmaps will decrease the file size of your movie and
increase flexibility in terms of resizing the movie.
|
|
38.
|
You cannot add actions to a movie clip symbol.
|
|
39.
|
You should add a keyframe at the beginning, but not at the end, of each
animation.
|
|
40.
|
When you break apart a text block, each character becomes an object that can be
edited independent of the other characters.
|
|
41.
|
Naming a layer provides a clue to the objects on the layer.
|
|
42.
|
If you have an object that moves across the stage, Macromedia Flash stores the
location of the object in each frame, as well as the other attributes of the object, such as its
dimensions and color.
|
|
43.
|
A text block is not an object.
|
|
44.
|
If you want exactly what a user has typed to appear in a dynamic text field, you
should assign the dynamic text field the same name as the input text field.
|
|
45.
|
An animated navigation bar is not a type of special effect.
|
|
46.
|
Once the link is broken between an instance and a symbol, you can make any
changes to the object, such as changing its stroke and fill color.
|
|
47.
|
One of the guidelines for optimizing movies is to confine the area of change to
a keyframe so that the action takes place in as small an area as possible.
|
|
48.
|
You can copy an object to another layer by selecting the frame and layer prior
to pasting the object.
|
|
49.
|
One of the guidelines for optimizing movies is to use symbols and instances for
every element that appears once in a movie.
|
|
50.
|
The stacking order of the layers in the timeline is important because objects on
the stage will appear in the same stacking order.
|
|
51.
|
You can draw objects directly on the stage but you cannot drag them from the
Library panel to the stage.
|
|
52.
|
When importing Macromedia Freehand files, you can preserve layers, text blocks,
symbols, and pages, as well as choose certain pages within a document to import.
|
|
53.
|
Changes to the color of an instance can be made to either part or all of the
object.
|
|
54.
|
Timeline effects cannot be applied to graphics.
|
|
55.
|
An important benefit of Macromedia Flash is its ability to create movies with
small file sizes.
|
|
56.
|
Timeline effects can be applied to bitmap images.
|
|
57.
|
The simplest process for resizing an object during a motion tween is to select a
frame as the starting frame, draw or place an object on the stage, then create a motion tween.
|
|
58.
|
One of the guidelines for optimizing movies is to, when possible, use tweened
animations rather than frame-by-frame animations.
|
|
59.
|
With the startDrag and stopDrag actions, you can make a movie clip draggable
while a movie is playing.
|
|
60.
|
The Oval, Rectangle, Pencil, Brush, Line, and Pen tools are used to create
bitmap objects.
|