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Flash Final Exam


Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 1. 

The ____ tool is used to fill enclosed areas of a drawing with color.
a.
Paint Bucket
b.
Eyedropper
c.
Eraser
d.
Pencil
 

 2. 

The ____ tool is used to draw freehand lines and shapes.
a.
Eyedropper
b.
Ink Bottle
c.
Brush
d.
Pencil
 

 3. 

To create a(n) ____ animation, select the frame on the layer where you want the animation to begin, insert a keyframe, and then place the object on the stage.
a.
frame
b.
motion
c.
effect
d.
tween
 
 
nar001-1.jpg
 

 4. 

In the figure above, “1” represents the ____.
a.
Delete icon
b.
Options menu
c.
Title bar
d.
Toggle Sorting icon
 

 5. 

When creating target paths with dot syntax, ____ refers to the main timeline.
a.
_root
b.
_parent
c.
this
d.
goto
 

 6. 

You can create a movie clip animation by cutting and copying frames and layers from ____.
a.
the Movie Explorer panel
b.
the main timeline
c.
bitmaps
d.
symbols
 

 7. 

Macromedia Flash provides a scripting language, called ____, that allows you to add actions to buttons and frames within a movie.
a.
HTMLScript
b.
JavaScript
c.
LibraryScript
d.
ActionScript
 

 8. 

A(n) ____ indicates where in the text block the next character will appear when typed.
a.
Free Transform
b.
insertion point
c.
Mask
d.
Lasso
 

 9. 

A(n) ____ allows you to create a window through which you can view various objects on another layer.
a.
identifier
b.
scene panel
c.
navigation bar
d.
mask layer
 

 10. 

When planning your project, if there are repeated elements on the stage, you should make them into animated ____.
a.
layers
b.
levels
c.
graphic symbols
d.
frames
 

 11. 

The ____ layer contains an animated object, linked to a Motion Guide layer.
a.
Mask
b.
Guided
c.
Masked
d.
Folder
 

 12. 

A(n) ____ symbol is useful because you can create buttons for interactivity, such as starting or stopping a movie.
a.
instance
b.
button
c.
movie
d.
graphic
 

 13. 

If you want your traced image to look more abstract, you should use ____ detail.
a.
less
b.
no
c.
corner
d.
more
 

 14. 

The ____ tool is used to draw (paint) with brushlike strokes.
a.
Pencil
b.
Brush
c.
Eyedropper
d.
Eraser
 

 15. 

Generally, the best way to use a graphic in your movie is to ____ it by selecting the Import option on the File menu.
a.
export
b.
import
c.
copy
d.
edit
 

 16. 

The ____ is critical to the creation of movies, because a movie is merely a series of still images that appear over time.
a.
timeline
b.
panel
c.
stream
d.
frame
 

 17. 

An example of a(n) ____ effect is having one object change into another.
a.
navigation
b.
morphing
c.
layering
d.
frame
 
 
nar002-1.jpg
 

 18. 

In the figure above, “1” ____.
a.
is the movie clip that is targeted
b.
allows movie clip to be targeted
c.
indicates current timeline
d.
shows a nested movie clip
 

 19. 

A basic motion animation requires ____ keyframes.
a.
one
b.
two
c.
three
d.
four
 

 20. 

When selected, a stage-level object appears as a series of ____.
a.
pixels
b.
bitmaps
c.
vectors
d.
colors
 

 21. 

Buttons have four states: ____ represents how the button appears when the mouse pointer is not over it.
a.
Down
b.
Hit
c.
Up
d.
Over
 

 22. 

The ____ option, provided by the Property inspector when creating motion-tweened animations, ensures that the object loops properly.
a.
Snap
b.
Sync
c.
Orient to path
d.
Tween
 

 23. 

The extension used for a Macromedia Flash Player file is ____.
a.
.txt
b.
.swf
c.
.fla
d.
.html
 

 24. 

A(n) ____ symbol is useful because you can reuse a single image and make changes in each instance of the image.
a.
movie
b.
instance
c.
graphic
d.
button
 

 25. 

The ____ tool to select part or all of an object, and to select multiple objects.
a.
Selection
b.
Subselection
c.
Paint Bucket
d.
Eraser
 

 26. 

____ are used to view, organize, and modify objects and features in a movie.
a.
Projectors
b.
Views
c.
Layers
d.
Panels
 

 27. 

You can use the ____ command on the File menu to publish a movie and display the movie in either your default browser or the Macromedia Flash Player.
a.
JavaScript
b.
Publish Preview
c.
Break Apart
d.
ActionScript
 

 28. 

Through the ____ menu on the Movie Explorer panel, you can find specific elements in the Library panel.
a.
View
b.
Options
c.
Property inspector
d.
File
 

 29. 

Buttons have four states: ____ defines the area of the screen that will respond to the click.
a.
Up
b.
Hit
c.
Down
d.
Over
 

 30. 

Macromedia Flash will automatically convert cyan, magenta, yellow, and black (CMYK) files to ____ files.
a.
PNG
b.
HTML
c.
TXT
d.
RGB
 

 31. 

____ are often the only effective way to elicit an emotion.
a.
Scenes
b.
Properties
c.
Sounds
d.
Navigation bars
 

 32. 

The advantages of using a(n) ____ are that you can have an object move along any path, including a path that intersects itself, and you can easily change the shape of the path, allowing you to experiment with different motions.
a.
playhead
b.
bitmap
c.
motion guide
d.
keyframe
 

 33. 

Selecting the ____ on a timeline also selects the elements on the stage.
a.
bitmaps
b.
frames
c.
vectors
d.
rasters
 

 34. 

You can use the ____ tool to change the size, shape, rotation, and skew of your fill, which allows you to position the original image exactly as you want it in the new shape.
a.
Paintbrush
b.
Color Mixer
c.
Free Transform
d.
Eyedropper
 

 35. 

____ files are compressed bitmaps.
a.
JPEG
b.
GIF
c.
TXT
d.
PNG
 

True/False
Indicate whether the statement is true or false.
 

 36. 

When a sound file is imported into a movie, Macromedia Flash places the sound into the movie’s Library.
 

 37. 

Importing multiple bitmaps will decrease the file size of your movie and increase flexibility in terms of resizing the movie.
 

 38. 

You cannot add actions to a movie clip symbol.
 

 39. 

You should add a keyframe at the beginning, but not at the end, of each animation.
 

 40. 

When you break apart a text block, each character becomes an object that can be edited independent of the other characters.
 

 41. 

Naming a layer provides a clue to the objects on the layer.
 

 42. 

If you have an object that moves across the stage, Macromedia Flash stores the location of the object in each frame, as well as the other attributes of the object, such as its dimensions and color.
 

 43. 

A text block is not an object.
 

 44. 

If you want exactly what a user has typed to appear in a dynamic text field, you should assign the dynamic text field the same name as the input text field.
 

 45. 

An animated navigation bar is not a type of special effect.
 

 46. 

Once the link is broken between an instance and a symbol, you can make any changes to the object, such as changing its stroke and fill color.
 

 47. 

One of the guidelines for optimizing movies is to confine the area of change to a keyframe so that the action takes place in as small an area as possible.
 

 48. 

You can copy an object to another layer by selecting the frame and layer prior to pasting the object.
 

 49. 

One of the guidelines for optimizing movies is to use symbols and instances for every element that appears once in a movie.
 

 50. 

The stacking order of the layers in the timeline is important because objects on the stage will appear in the same stacking order.
 

 51. 

You can draw objects directly on the stage but you cannot drag them from the Library panel to the stage.
 

 52. 

When importing Macromedia Freehand files, you can preserve layers, text blocks, symbols, and pages, as well as choose certain pages within a document to import.
 

 53. 

Changes to the color of an instance can be made to either part or all of the object.
 

 54. 

Timeline effects cannot be applied to graphics.
 

 55. 

An important benefit of Macromedia Flash is its ability to create movies with small file sizes.
 

 56. 

Timeline effects can be applied to bitmap images.
 

 57. 

The simplest process for resizing an object during a motion tween is to select a frame as the starting frame, draw or place an object on the stage, then create a motion tween.
 

 58. 

One of the guidelines for optimizing movies is to, when possible, use tweened animations rather than frame-by-frame animations.
 

 59. 

With the startDrag and stopDrag actions, you can make a movie clip draggable while a movie is playing.
 

 60. 

The Oval, Rectangle, Pencil, Brush, Line, and Pen tools are used to create bitmap objects.
 



 
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