Completion Complete each
statement.
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1.
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A(n) ______________ is a set of tools that makes writing programs easier.
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2.
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The _____________ function can display text, surrounded by quotes, that you put
inside the pair of parentheses.
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3.
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Functions in Python also return or provide information back to the part of the
program that called the function. These values are called ______________.
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4.
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_________________ helps you quickly understand what you've typed by
visually categorizing it with color.
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5.
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____________ strings means joining them together to create a whole new
string.
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6.
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_________ are whole numbers numbers with no fractional part.
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7.
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_______________ code is written in such a way that it's easy to
understand what is happening in the program independent of any comments.
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8.
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Python generates random numbers based on a formula, so they are not truly
random. This kind of random generation is called ________________ and is good enough for most
applications
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9.
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A(n) _____________ is just an expression that is either true or false.
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10.
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Often, while loops are controlled by a ________________, a variable used
in the condition and compared to some other value or values.
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11.
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Random access allows you to get to any element in a sequence directly.
Fortunately, there's a way to randomly access elements of a sequence. It's called
___________.
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12.
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A(n) ________________ is a type of sequence that does everything a tuple can but
is also mutable.
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13.
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Tuples are _________ than lists. In large program the speed difference could
matter.
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14.
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_________ sequences are sequences inside other sequences.
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15.
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You access elements of a nested sequence just like any other sequence, through
__________.
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16.
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Writing and calling functions practices what’s known as
_____________.
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17.
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____________ are essentially variable names inside the parentheses of a fuction
header.
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18.
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______________ represent different areas of your program that are separate from
each other.
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19.
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The ___________ module allows you to store and randomly access pickled objects
in a file.
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20.
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The most basic way to handle exceptions is to use the _____ statement with an
except clause.
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21.
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_______________ programming is a different way of thinking about
programming.
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22.
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Object oriented programming lets you represent real-lift objects as software
objects with characteristics or ____________ in OOP-speak.
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23.
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The behaviors of an object are called ___________ in OOP-speak.
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24.
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In Object Oriented Programming, objects interact by _________ to each
other.
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25.
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One of the key elements of Object Oriented Programming is _________, which
allows you to base a new class on an existing one.
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26.
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A _____________ derives part of its definition from another class.
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27.
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You can extend a derived class by defining additional _______ in it.
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28.
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You can redefine how an inherited method works in a derived class. This is known
as __________ the method.
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29.
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GUI elements are called ____________.
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30.
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One of the useful games module classes is _________ which is for graphics
objects that can be displayed on the screen.
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