Completion Complete each
statement.
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1.
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A flow or _______________ provides a concise summary of the user story.
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2.
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___________ are messages that we can send to an object to retrieve information
from it.
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3.
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An objects __________________ are internal characteristics that determine the
object’s appearance and behavior.
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4.
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In programming, messages that produce a behavior are called
_____________.
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5.
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Methods that animate an object without producing a value are called
______________.
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6.
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A(n) ____________________ statement performs the statements it contains
simultaneously.
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7.
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To save the postion and orientation of an object, Alice provides objects called
__________.
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8.
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Methods are stored within _____________.
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9.
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Which animation style would you choose to both start and finish
gradually?
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10.
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An object’s ____________ determines the way it is facing in the 3D
world.
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11.
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An object’s orientation is it’s combined yaw, __________, and
roll.
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12.
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______________ inherit the methods and properties of their superclass.
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13.
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A variable’s _______ describes the kind of value we intend to store in
it.
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14.
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If more than two statements in a method use the same value, store that value in
a __________.
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15.
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A value that we pass to an object via a message is called a(n)
_____________.
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16.
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A(n) ____________ is a method variable that stores an argument.
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17.
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___________ variables store computed values for later use.
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18.
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_______________ store an object’s attributes.
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19.
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The ____________ property lets you synchronize the movements of two
objects.
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20.
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A(n) ____________ lets you send a message to an object and get a
response.
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