True/False Indicate whether the
statement is true or false.
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1.
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A while statement without a falsifiable
condition will create an infinite loop.
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2.
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The for statement is a more general flow-control
structure than the while statement.
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3.
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The list methods menu does not allow you to set the value of a list to another
list.
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4.
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To remove the first item from a list, you can use the remove(0) method.
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5.
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Alice provides a wide variety of predefined operations for array
variables.
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6.
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The forAllInOrder statement goes through the items in
a list from last to first.
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7.
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Alice will not let you access the upperBody component
of an item from a list.
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8.
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If 3D text objects are to be fixed in place in front of the camera, they should
be the first objects you add to a world or scene.
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9.
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Alice provides built-in transitional effects.
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10.
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Edge wipe effects are transitions in which one or more edges move across the
screen to hide the end of one scene and expose the beginning of the next scene.
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Multiple Choice Identify the
choice that best completes the statement or answers the question.
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11.
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If the value of testScore is ____ the condition below
produces a value of false.
testScore < 0 ||
testScore > 100
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12.
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In Alice, a(n) ____ statement is a flow control statement that directs
flow according to the value of a condition.
a. | doTogether | c. | select | b. | doInOrder | d. | if |
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13.
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The ____ statement directs a program’s flow through the statements
within it, while counting through a range of numbers.
a. | doTogether | c. | for | b. | if | d. | doInOrder |
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14.
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Mathematicians have discovered that many of the spirals that occur in nature use
a pattern given in the ____ series.
a. | Fibonacci | c. | Church | b. | Goedel | d. | Pythagorean |
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15.
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Each item in a list has a ____ by which it can be accessed.
a. | marker | c. | position | b. | flag | d. | handle |
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16.
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To determine whether a list is empty, we can compare its ____ to
zero.
a. | address | c. | size | b. | name | d. | type |
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17.
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If you wish to generate an integer using Random.nextDouble(), be sure to set the integerOnly
attribute to ____.
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18.
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The components of an Alice Object are ____.
a. | attributes | c. | properties | b. | objects | d. | classes |
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19.
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An action by the user (or the program) that causes a change in the program is
called a(n) ____.
a. | definition | c. | event | b. | declaration | d. | instantiation |
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20.
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The ____ event is triggered by the program.
a. | While a key is pressed | b. | When the mouse is clicked on something | c. | While the world is running | d. | When a variable
changes |
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21.
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Making programs easy to use is an important aspect of programming known as
____.
a. | reliability | c. | quality assurance | b. | usability | d. | extensibility |
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22.
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To make a 3D text object move with the camera, set the text object’s ____
property to camera.
a. | vehicle | c. | pointOfView | b. | skin
texture | d. | font |
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23.
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In a transition called a ____, the camera instantaneously jumps from the end of
one scene to the beginning of the next scene.
a. | segue | c. | sweep | b. | cut | d. | join |
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24.
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In a complementary pair of methods, one method “____” the actions of
the other.
a. | enhances | c. | undoes | b. | defines | d. | reinforces |
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25.
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In a ____ effect, an entire screen gradually darkens until it is
completely black, and then lightens, exposing a new scene.
a. | dissolve | c. | diminish | b. | vanish | d. | fade |
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