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Alice 2.0 Quiz 1

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 1. 

A computer program is ____.
a.
a virtual world with three dimensions and time
b.
a visualization of a problem description
c.
a step-by-step set of instructions telling a computer how to perform a specific task
d.
an animated object with real world properties
 

 2. 

Alice is both ____ and ____.
a.
visual, virtual
c.
complex, simple
b.
object-oriented, event-driven
d.
procedural, complicated
 

 3. 

A class of objects is a set of objects that each have the same ____.
a.
properties and methods
c.
instantiations
b.
classes and states
d.
name
 

 4. 

An individual object is a(n) ____.
a.
method
c.
instance of a method
b.
class
d.
instance of a class
 

 5. 

Users interact with Alice through a(n) ____.
a.
object
c.
IDE
b.
class
d.
OOP
 

 6. 

Which of the following is typically contained in an IDE?
a.
A word processor, a debugger, and a code library.
b.
A text editor, a debugger, and an object library.
c.
A text editor, a language tutorial, and a code library.
d.
A word processor, a help library, and code examples.
 

 7. 

____ means the camera is moved in to get a tighter shot of an item so that it fills more of the screen.
a.
Zooming out
c.
Zooming in
b.
Panning left
d.
Panning right
 

 8. 

An event handler runs whenever the ____ occurs.
a.
condition
c.
method
b.
event trigger
d.
handler
 

 9. 

The ____ turns and rotates an object in any direction.
a.
Rotate tool
c.
Vertical tool
b.
Turn tool
d.
Tumble tool
 

 10. 

The full name of each Alice method has ____.
a.
three parts, separated by a commas
b.
two parts separated by a period
c.
as many parts as needed, separated by spaces
d.
one part, which is the method’s name
 

 11. 

The instructions in the language of Alice are contained on ____ which you can drag and drop into place to ____ new programs.
a.
tiles, write
c.
images, write
b.
titles, run
d.
menus, start
 

 12. 

The values stored in the properties of an object at any one time are called the ____ of the object.
a.
properties
c.
classes
b.
methods
d.
state
 

 13. 

A ____ is installed on your computer as part of Alice.
a.
Web Gallery
c.
Local Gallery
b.
Object Gallery
d.
Global Gallery
 

 14. 

The most space is consumed by ____.
a.
objects
c.
properties
b.
manipulation tools
d.
sound files and texture maps
 

 15. 

The ____ rotates an object forward or backward along the Z-axis.
a.
Rotate tool
c.
Vertical tool
b.
Turn tool
d.
Tumble tool
 

True/False
Indicate whether the statement is true or false.
 

 16. 

Alice is an object-oriented language.
 

 17. 

Most modern programming languages have an IDE that contains everything a programmer needs to create and run computer programs.
 

 18. 

The templates for creating new worlds in Alice are Earth, Wind, Fire and Water.
 

 19. 

Zooming out means the item gets smaller in the screen.
 

 20. 

The values that functions return can sometimes be used like properties.
 

 21. 

You can duplicate an Alice object by right-clicking it and selecting make copy on the menu that appears.
 

 22. 

When dragging an object, a red border indicates that the item being dragged may be dropped in its current location.
 

 23. 

The galleries are organized as a tree of folders that can only be navigated by using the gallery navigation bar.
 

 24. 

Each time you finish setting the scene for a new Alice world, you should save that scene so you can get it back if problems occur during editing.
 

 25. 

By default, messages from the say command stay on the screen for 10 seconds.
 



 
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