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Flash Quiz 1

True/False
Indicate whether the statement is true or false.
 

 1. 

You can draw objects directly on the stage but you cannot drag them from the Library panel to the stage.
 

 2. 

A text block is not an object.
 

 3. 

Naming a layer provides a clue to the objects on the layer.
 

 4. 

Once the link is broken between an instance and a symbol, you can make any changes to the object, such as changing its stroke and fill color.
 

 5. 

An important benefit of Macromedia Flash is its ability to create movies with small file sizes.
 

 6. 

The stacking order of the layers in the timeline is important because objects on the stage will appear in the same stacking order.
 

 7. 

The Oval, Rectangle, Pencil, Brush, Line, and Pen tools are used to create bitmap objects.
 

 8. 

You can copy an object to another layer by selecting the frame and layer prior to pasting the object.
 

 9. 

When you break apart a text block, each character becomes an object that can be edited independent of the other characters.
 

 10. 

Changes to the color of an instance can be made to either part or all of the object.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 11. 

The ____ is critical to the creation of movies, because a movie is merely a series of still images that appear over time.
a.
frame
b.
panel
c.
timeline
d.
stream
 

 12. 

A basic motion animation requires ____ keyframes.
a.
one
b.
two
c.
three
d.
four
 

 13. 

The ____ tool is used to draw freehand lines and shapes.
a.
Ink Bottle
b.
Brush
c.
Eyedropper
d.
Pencil
 

 14. 

The ____ tool is used to fill enclosed areas of a drawing with color.
a.
Eraser
b.
Pencil
c.
Paint Bucket
d.
Eyedropper
 

 15. 

The ____ tool to select part or all of an object, and to select multiple objects.
a.
Eraser
b.
Selection
c.
Subselection
d.
Paint Bucket
 

 16. 

The ____ layer contains an animated object, linked to a Motion Guide layer.
a.
Guided
b.
Mask
c.
Masked
d.
Folder
 

 17. 

A(n) ____ symbol is useful because you can reuse a single image and make changes in each instance of the image.
a.
graphic
b.
button
c.
movie
d.
instance
 

 18. 

Buttons have four states: ____ represents how the button appears when the mouse pointer is not over it.
a.
Up
b.
Over
c.
Down
d.
Hit
 

 19. 

Macromedia Flash provides a scripting language, called ____, that allows you to add actions to buttons and frames within a movie.
a.
JavaScript
b.
LibraryScript
c.
ActionScript
d.
HTMLScript
 
 
nar001-1.jpg
 

 20. 

In the figure above, “1” represents the ____.
a.
Options menu
b.
Title bar
c.
Toggle Sorting icon
d.
Delete icon
 

 21. 

____ are used to view, organize, and modify objects and features in a movie.
a.
Layers
b.
Projectors
c.
Views
d.
Panels
 

 22. 

The ____ tool is used to draw (paint) with brushlike strokes.
a.
Pencil
b.
Brush
c.
Eyedropper
d.
Eraser
 

 23. 

A(n) ____ indicates where in the text block the next character will appear when typed.
a.
Mask
b.
insertion point
c.
Free Transform
d.
Lasso
 

 24. 

A(n) ____ symbol is useful because you can create buttons for interactivity, such as starting or stopping a movie.
a.
graphic
b.
movie
c.
instance
d.
button
 

 25. 

Buttons have four states: ____ defines the area of the screen that will respond to the click.
a.
Up
b.
Down
c.
Over
d.
Hit
 



 
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