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Flash Quiz 1

True/False
Indicate whether the statement is true or false.
 

 1. 

You can draw objects directly on the stage but you cannot drag them from the Library panel to the stage.
 

 2. 

A text block is not an object.
 

 3. 

Naming a layer provides a clue to the objects on the layer.
 

 4. 

Once the link is broken between an instance and a symbol, you can make any changes to the object, such as changing its stroke and fill color.
 

 5. 

The stacking order of the layers in the timeline is important because objects on the stage will appear in the same stacking order.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 6. 

The ____ is critical to the creation of movies, because a movie is merely a series of still images that appear over time.
a.
frame
b.
panel
c.
timeline
d.
stream
 

 7. 

A basic motion animation requires ____ keyframes.
a.
one
b.
two
c.
three
d.
four
 

 8. 

The ____ tool is used to draw freehand lines and shapes.
a.
Ink Bottle
b.
Brush
c.
Eyedropper
d.
Pencil
 

 9. 

The ____ tool is used to fill enclosed areas of a drawing with color.
a.
Eraser
b.
Pencil
c.
Paint Bucket
d.
Eyedropper
 

 10. 

The ____ tool to select part or all of an object, and to select multiple objects.
a.
Eraser
b.
Selection
c.
Subselection
d.
Paint Bucket
 

 11. 

A(n) ____ symbol is useful because you can reuse a single image and make changes in each instance of the image.
a.
graphic
b.
button
c.
movie
d.
instance
 

 12. 

Macromedia Flash provides a scripting language, called ____, that allows you to add actions to buttons and frames within a movie.
a.
JavaScript
b.
LibraryScript
c.
ActionScript
d.
HTMLScript
 

 13. 

____ are used to view, organize, and modify objects and features in a movie.
a.
Layers
b.
Projectors
c.
Views
d.
Panels
 

 14. 

A(n) ____ indicates where in the text block the next character will appear when typed.
a.
Mask
b.
insertion point
c.
Free Transform
d.
Lasso
 

 15. 

A(n) ____ symbol is useful because you can create buttons for interactivity, such as starting or stopping a movie.
a.
graphic
b.
movie
c.
instance
d.
button
 

Completion
Complete each statement.
 

 16. 

As you work in Macromedia Flash, you create a movie by arranging objects (such as graphics and text) on the stage, and animate the objects using the ____________________.
 

 

 17. 

The timeline is made up of individual segments called ____________________.
 

 

 18. 

The ____________________ panel is context sensitive so that if you are working with text it displays the appropriate options, such as font and font size.
 

 

 19. 

Objects are made up of a stroke(s) and a(n) ____________________.
 

 

 20. 

A(n) ____________________ is a color fill that makes a gradual transition from one color to another.
 

 

 21. 

The ____________________ tool has four options: Rotate and Skew, Scale, Distort, and Envelope.
 

 

 22. 

Each ____________________ in an image has an exact position on the screen and a precise color.
 

 

 23. 

After you complete the Convert to Symbol dialog box, Macromedia Flash places the symbol in the ____________________ panel.
 

 

 24. 

____________________ symbols are used to provide interactivity
 

 
 
nar001-1.jpg
 

 25. 

The figure above represents the button ____________________.
 

 



 
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