True/False Indicate whether the
statement is true or false.
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1.
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You can draw objects directly on the stage but you cannot drag them from the
Library panel to the stage.
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2.
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A text block is not an object.
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3.
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Naming a layer provides a clue to the objects on the layer.
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4.
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Once the link is broken between an instance and a symbol, you can make any
changes to the object, such as changing its stroke and fill color.
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5.
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The stacking order of the layers in the timeline is important because objects on
the stage will appear in the same stacking order.
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Multiple Choice Identify the
choice that best completes the statement or answers the question.
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6.
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The ____ is critical to the creation of movies, because a movie is merely a
series of still images that appear over time.
a. | frame | b. | panel | c. | timeline | d. | stream |
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7.
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A basic motion animation requires ____ keyframes.
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8.
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The ____ tool is used to draw freehand lines and shapes.
a. | Ink Bottle | b. | Brush | c. | Eyedropper | d. | Pencil |
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9.
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The ____ tool is used to fill enclosed areas of a drawing with color.
a. | Eraser | b. | Pencil | c. | Paint
Bucket | d. | Eyedropper |
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10.
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The ____ tool to select part or all of an object, and to select multiple
objects.
a. | Eraser | b. | Selection | c. | Subselection | d. | Paint Bucket |
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11.
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A(n) ____ symbol is useful because you can reuse a single image and make changes
in each instance of the image.
a. | graphic | b. | button | c. | movie | d. | instance |
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12.
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Macromedia Flash provides a scripting language, called ____, that allows you to
add actions to buttons and frames within a movie.
a. | JavaScript | b. | LibraryScript | c. | ActionScript | d. | HTMLScript |
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13.
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____ are used to view, organize, and modify objects and features in a
movie.
a. | Layers | b. | Projectors | c. | Views | d. | Panels |
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14.
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A(n) ____ indicates where in the text block the next character will appear when
typed.
a. | Mask | b. | insertion point | c. | Free
Transform | d. | Lasso |
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15.
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A(n) ____ symbol is useful because you can create buttons for interactivity,
such as starting or stopping a movie.
a. | graphic | b. | movie | c. | instance | d. | button |
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Completion Complete each
statement.
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16.
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As you work in Macromedia Flash, you create a movie by arranging objects (such
as graphics and text) on the stage, and animate the objects using the ____________________.
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17.
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The timeline is made up of individual segments called
____________________.
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18.
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The ____________________ panel is context sensitive so that if you are working
with text it displays the appropriate options, such as font and font size.
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19.
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Objects are made up of a stroke(s) and a(n) ____________________.
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20.
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A(n) ____________________ is a color fill that makes a gradual transition from
one color to another.
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21.
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The ____________________ tool has four options: Rotate and Skew, Scale, Distort,
and Envelope.
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22.
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Each ____________________ in an image has an exact position on the screen and a
precise color.
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23.
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After you complete the Convert to Symbol dialog box, Macromedia Flash places the
symbol in the ____________________ panel.
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24.
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____________________ symbols are used to provide interactivity
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25.
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The figure above represents the button ____________________.
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