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Flash Quiz 3

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 1. 

Generally, the best way to use a graphic in your movie is to ____ it by selecting the Import option on the File menu.
a.
copy
b.
export
c.
import
d.
edit
 

 2. 

When selected, a stage-level object appears as a series of ____.
a.
vectors
b.
colors
c.
pixels
d.
bitmaps
 

 3. 

Through the ____ menu on the Movie Explorer panel, you can find specific elements in the Library panel.
a.
Options
b.
File
c.
View
d.
Property inspector
 

 4. 

Selecting the ____ on a timeline also selects the elements on the stage.
a.
bitmaps
b.
rasters
c.
frames
d.
vectors
 

 5. 

When planning your project, if there are repeated elements on the stage, you should make them into animated ____.
a.
layers
b.
graphic symbols
c.
frames
d.
levels
 

 6. 

You can use the ____ tool to change the size, shape, rotation, and skew of your fill, which allows you to position the original image exactly as you want it in the new shape.
a.
Eyedropper
b.
Free Transform
c.
Color Mixer
d.
Paintbrush
 

 7. 

When creating target paths with dot syntax, ____ refers to the main timeline.
a.
goto
b.
this
c.
_root
d.
_parent
 

 8. 

If you want your traced image to look more abstract, you should use ____ detail.
a.
more
b.
no
c.
corner
d.
less
 

 9. 

Macromedia Flash will automatically convert cyan, magenta, yellow, and black (CMYK) files to ____ files.
a.
TXT
b.
HTML
c.
PNG
d.
RGB
 

 10. 

You can create a movie clip animation by cutting and copying frames and layers from ____.
a.
the Movie Explorer panel
b.
bitmaps
c.
the main timeline
d.
symbols
 

Completion
Complete each statement.
 

 11. 

In order to build a logical ____________________ panel, you should have a solid plan in place for the different elements you expect to use.
 

 

 12. 

A(n) ____________________ terminates an ActionScript statement.
 

 

 13. 

Creating a single animated graphic symbol from a multiple-frame multiple-layer animation removes all of the associated keyframes, layers, and tweening of the animation from your ____________________.
 

 

 14. 

A well-optimized movie means that you are not using any symbols gratuitously and that all symbols have been ____________________.
 

 

 15. 

Even if you do not manipulate an imported image at all, it is still required to be in the ____________________ panel.
 

 

 16. 

You can sample a bitmap image you break apart with the Eyedropper tool on the ____________________ panel.
 

 

 17. 

The ____________________ panel is used to build the ActionScript code that enhances a movie by adding complex interaction, playback control, and data manipulation.
 

 

 18. 

When an image is ____________________, the original image can be removed from the Library panel.
 

 

 19. 

____________________ that explain the intent of your ActionScript can help when troubleshooting, and are especially important if you are working collaboratively on a movie.
 

 

 20. 

With Script Assist turned off, ActionScript code is built by selecting actions listed in folder categories in the ____________________ pane.
 

 

True/False
Indicate whether the statement is true or false.
 

 21. 

If you want exactly what a user has typed to appear in a dynamic text field, you should assign the dynamic text field the same name as the input text field.
 

 22. 

Importing multiple bitmaps will decrease the file size of your movie and increase flexibility in terms of resizing the movie.
 

 23. 

With the startDrag and stopDrag actions, you can make a movie clip draggable while a movie is playing.
 

 24. 

When importing Macromedia Freehand files, you can preserve layers, text blocks, symbols, and pages, as well as choose certain pages within a document to import.
 

 25. 

You cannot add actions to a movie clip symbol.
 



 
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