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C# Game Programming I Quiz 1

Completion
Complete each statement.
 

 1. 

_____________ applies a continuous force to GameObject.
 

 

 2. 

________________ applies a continuous rotation to a GameObject on the Z axis.
 

 

 3. 

______________ forces the GameObject to follow a specified target indefinitely.
 

 

 4. 

The __________ script applies a constant force to the GameObject on two axes, while pressing either the Arrow keys or WASD.
 

 

 5. 

The _________ script allows you to move an object along a path made of waypoints.
 

 

 6. 

The _________ script applies a continuous force in one direction when holding a specific key on the keyboard.
 

 

 7. 

__________ is a script that allows to propel or shoot a prefab when pressing a key (by default Space).
 

 

 8. 

______________ is a utility script to get rid of objects that are no longer needed in the scene after a certain time.
 

 

 9. 

This is where you can edit the current Scene by selecting and moving objects in the 3D space for the game. In this kit, the game level is contained in one Scene.
 

 

 10. 

This is a list of all the GameObjects in a Scene. Every object in your game is a GameObject. These can be placed in a parent-child hierarchy, which lets you group objects — this means that when the parent object is moved, all of its children will move at the same time.
 

 

 11. 

This displays all settings related to the currently selected object. You will explore this window more during the walkthrough.
 

 

 12. 

This is where you manage your Project Assets. Assets are what we call all the media files used in a Project (for example, images, 3D models and sound files). The Project window acts like a file explorer, and can be used to explore and create folders on your computer. When the walkthrough asks you to find an Asset at a given file path, use this window.
 

 

 13. 

When you’re in the Scene view, you can _______ to select your GameObject in the Scene.
 

 

 14. 

When you’re in the Scene view _________ click and drag to move the Scene view’s camera using the hand tool.
 

 

Matching
 
 
Match the tool with its Keyboard shortcut
a.
Move tool
d.
Hand tool
b.
Rotate tool
e.
Rect Transform tool
c.
Scale tool
f.
Rotate, Move, or Scale
 

 15. 

Y
 

 16. 

R
 

 17. 

T
 

 18. 

W
 

 19. 

E
 

 20. 

Q
 



 
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