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Immersive Realities Final Exam

True/False
Indicate whether the statement is true or false.
 

 1. 

To create a project in VR, it is very important to start the project in 2D mode so that we can adjust important settings first.
 

 2. 

The inspector window is where we will be coding in Unity.
 

 3. 

A default empty Unity scene consists only of a Main Camera object.
 

 4. 

A default plane object is 10 units (x) by 10 units (z) by 0 units (y).
 

 5. 

To be imported into Unity, a photo/texture must be a .jpg.
 

 6. 

The camera should be set at y = 0, because the Steam VR camera rig will use the real-life height of the player to set the camera height in real time.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 7. 

Which combines computer-generated imagery with views of the real world?
a.
Virtual Reality
b.
Augmented Reality
 

 8. 

Which is the computer-generated simulation of a 3D environment?
a.
Virtual Reality
b.
Augmented Reality
 

 9. 

What is stereoscopy?
a.
A way to create a 3d environment using the pincushion effect.
c.
A technique used to create three-dimensional viewing of an image by using separate views for the right and left eyes.
b.
A way to create a 3d environment using barrel distortion (a type of ocular distortion correction).
d.
A distortion technique used to enhance an image so that it looks correct to us.
 

 10. 

What is Inter Pupillary Distance?
a.
The distance between the pupil and the retina inside the eye. Changes in IPD over time affect image sharpness in the eye and the ability to focus properly.
c.
The volume of one’s eye.
b.
Any irregular changes in shape of the eye expressed in distance.
d.
The distance between one’s eyes.
 

 11. 

What does a grid projector allow you to do?
a.
Put a texture on an object without editing the object’s texture. This allows for gradients.
c.
Project grids for you to use in Unity (isn’t rendered).
b.
Project a material onto all objects that intersect its projection rays.
d.
Project a grid into the camera view.
 

 12. 

In the Build Settings Window, your target platform for building with the HTC VIVE should be:
a.
PC, Mac & Linux Standalone
c.
IOS, Steam
b.
Universal Windows Platform
d.
Steam VR
 

Completion
Complete each statement.
 

 13. 

The type of VR that requires a powerful computer to process the heavy graphics is called ____________.
 

 

 14. 

An image that is mapped onto an object is called a(n) __________________.
 

 

 15. 

A ___________ is a handy tool that is used to visualize a scale in any Unity scene.
 

 

 16. 

To define the mapping of texture pixels to the corresponding areas on the mesh surface, you use a ________ Texture image.
 

 

 17. 

Unity can use the __________ filetype from Blender, but it is recommended to export the file as a .fbx.
 

 



 
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