True/False Indicate whether the
statement is true or false.
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1.
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The part of a program that does not work correctly is called a bug.
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2.
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To speed up a sprite that a negative velocity, you need to add to the velocity
inside the counter pattern.
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3.
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Debugging helps you find and fix problems in your algorithm or program.
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4.
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In order to plot things on the screen in Game Lab, you will need to use x and y
coordinates. The y coordinate tells how far something is from the left side of the display area. The
x coordinate tells how far something is from the top of the display area.
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5.
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A parameter is an extra piece of information that you pass to the function to
customize it for a specific need.
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6.
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An algorithm that has been coded into something that can be run by a machine is
called a program.
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7.
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The displace collider makes both the sprite and the target change how they are
moving.
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Multiple Choice Identify the
choice that best completes the statement or answers the question.
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8.
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The color parameter can be:
a. | The lowercase name of a color inside " ". | c. | both A and B | b. | A call to the rgb()
command. | d. | neither A or
B |
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9.
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In the syntax for an ellipse, ellipse(x, y, w, h); which specifies the location
of the center of the ellipse from top to bottom?
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Multiple Response Identify one
or more choices that best complete the statement or answer the question.
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10.
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The following are types of collisions:
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11.
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Check which of the following are Comparison Operators
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Completion Complete each
statement.
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12.
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In the Animation Tab, the _____ button rotates the current image 90 degrees
counter-clockwise.
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13.
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You can also change the shape of the colliders using the method _______. This
method makes the collider a circle or a rectangle.
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14.
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_________ makes a sprite stop when it runs into something.
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15.
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The code _________ checks to see if a key is pressed.
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16.
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Game Lab uses the method ________ to check whether one sprite is touching
another sprite.
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17.
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Use the block _______ to tell the sprite how fast to move across the
screen.
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18.
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A(n) _________ is a group of commands (blocks) that you give a name so that you
can use it over and over again.
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19.
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A collider must be used within the ______ function.
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20.
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A Boolean expression evaluates to ______ or ______. (enter each blank with only
a space between words)
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