Game Design in Unity
This course will be delivered in Canvas. The Game Design in Unity course teaches the fundamentals of designing a game using one of the most widely accessed and preferred editing engine in the world. The intent of this course is to prepare high school students with the industry related skills needed for the workplace and higher learning environments. By the end of this course, they will understand the design planning process, be knowledgeable of industry related careers, and be able to navigate the Unity environment in order to create 3D games.
This course will cover the units listed below.
Module 1: Intro to Game Design
In this module, students will be introduced to the gaming industry by exploring what it means to be a game designer and observing the role of the consumer. The module includes an overview of the industry, the history of video games, and a case study review. The content of this module is mostly specific to the gaming industry
Module 2: Get Started with Unity
In this module, students will continue their understanding of game design by becoming familiar with the Unity game engine. Here, they will learn how to set up a Unity account, download and install the engine, and share Unity projects throughout this course. They will also learn how to access Unity documentation. The content in this module is mostly specific to the Unity game engine.
Module 3: Create Interactive Worlds
In this module, students will begin learning how to create game objects in the Unity game engine. They’ll learn how to navigate the Unity interface, build basic game scenes, and manipulate game physics to control how objects interact with the game environment. They’ll also learn how to access necessary game assets. The content in this module is mostly specific to the Unity game engine
Module 4: Create Visual and Sound Effects
In this module students learn about different game elements and environments, and the impact they have on gameplay. Students add effects such as light objects, particle systems, camera angles and movement, and sound effects.
Module 5: Project: Design Your Game
This module introduces students to the larger project that will be developed over the remainder of the course. They will then learn about storyboarding and different elements of game design to start planning the development of their project.
Module 6: Project: Finish Your Game
Students wrap up their final game projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design. They’ll also create a gameplay trailer to learn about game promotion.