Flash Game Graphics Quiz 2
Change this game
to include your own graphics. Do not use the simple balloons; create something
better. You can use the same names for things if you choose or change names in
the code.
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1. Create a new movie
with dimensions of 300px. X 400px. and fps = 24 with white color as Background Color
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1. Select
frame 1 on Layer 1
2. With the help of 'Text' tool type your game title. Create a title that is
appropriate for your graphics.
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3. Rename the layer as 'Balloon Shooter'
5. Below the game title type similar text to that shown in the image
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6. Create
two different graphics and place them as shown in the image (because
this is game graphics I will be giving a lot of points for the graphics you
create)
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7. Choose
Insert
> Layer to insert a new layer above the Balloon Shooter layer
8. Rename the layer as 'Click to Play'
9. With the help of 'Text' tool
type text as 'Click to Play' or similar below the existing text
10. Select the text and choose Insert > Convert to Symbol. Convert it into a Button with the center Registration
point
selected and name it as 'play'
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11. Double click
the play button to go inside it
12. Select frame 2 at Over stage and choose Insert > Keyframe
13. With the help of 'Fill Color' option in the 'Tools' panel change the text
color
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14. Select frame 4
at Hit
stage
and choose Insert > Frame
15. Rename the layer as 'Play Button'
16. Insert a new layer above Play Button layer and drag it
downward so that it appears below Play Button
17. Select frame at Hit stage and choose Insert > Keyframe
18. Draw a rectangle patch as a 'hit area' of the button
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19. Come back into Scene 1
20. Select the Play button and choose Window > Actions
21. In the Actions panel type the following action
on (release) { |
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gotoAndStop(2); |
} |
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22. Insert a new
layer above Click to Play layer and name it as 'Actions'
23. Select frame 1 on the Actions layer and in the Actions panel type the following
action
fscommand("showmenu",false); |
stop(); |
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1. Select the Click to Play layer and insert a new layer above it
2. Rename the layer as 'Score Panel'
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3. Select
frame 2 on the Score Panel layer and choose Insert > Keyframe
4. Create a gradient panel with dimensions as 300px. X 35px. and place it at the bottom of the stage.
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5. Insert
a new layer above Score Panel layer and name it as 'Scores'
6. Select frame 2 on the Scores layer and choose Insert > Keyframe
7. With the help of 'Text' tool create a Dynamic text field to display the score. In the Properties panel keep the settings as
shown in the image.
In the Variable field type the variable
name as 'score'
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8.
Similarly create another text field and place it on the other hand. In the Variable field type the variable
name as 'missed'
9. To understand what these two scores are showing type text 'hits' and 'miss'
as shown in the image
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10. Select frame 2
on Actions layer and type the following action.
stop();
1. Insert a new
layer above Scores layer and name it as 'Balloons'
4. Select the
balloon on the stage, convert it into a Movie Clip with center registration
point selected
and name it as 'balloon'
8. Select frame 4
and choose Insert > Blank Keyframe stop(); 11. Select frame
4 and choose Insert > Keyframe _parent.gotoAndPlay(3); 13. Insert a new
layer below the Actions layer and name it as 'Dummy Button'
15. Select the oval
shape and convert it into a Button with center registration
point selected
and name it as 'hit button'
18. Come back into balloon
movie clip
// _root.score++; 21. Select frame
2 on Dummy Button layer
26. Double click
the balloon move movie clip to go inside it stop(); 31. Select frame
2 and choose Insert > Keyframe stop(); 33. Select frame
3 and choose Insert > Keyframe removeMovieClip("");
35. Select the balloon
movie clip at frame 2 and choose Window > Actions
// this._y -= _root.speedz; // this._rotation += 7;
This action checks whether the Y position of
the movie clip is less than or equal to 80. If the condition satisfies then
the alpha value of the movie clip is set to 100
This action checks whether the Y position of
the movie clip is less than or equal to -380 and at the same time the value
of variable 'hitz' is 0. If the condition satisfies
then movie clip starts playing from frame 2 and the value of the variable
'missed' increments by 1. The value of variable 'hitz'
is set to 1
This action checks whether the currentframe
position in the root (i.e. level0) is at frame 3. If the condition satisfies
then actionscript will go into the parent movie
clip (balloon move movie clip) of the current movie clip and play the actions
on the next frame. 37. Now come back
into Scene
1
42. Select the trigger
movie clip and choose Window > Actions
This action lets the duplicated movie clip to play its second
frame // _root.z++; z=0;
47. Choose Control > Test
Movie Now you can see pink
balloons flying and at certain point getting busted. If you try to click them
with the mouse they will bust and it will increase your score by 1 everytime you hit the balloon. If you miss any of them it
will count as a missed balloon. To add some more
interaction to the game we are going to add one more different colored balloon
which will give you 5 bonus points if you hit it.
1. Choose Window > Library
> balloon movie clip
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3. In the Duplicate Symbol type 'bonus
balloon' and create a copy of balloon movie clip
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4. Similarly duplicate
the balloon move movie clip and name it as 'bonus balloon move movie
clip'
5. In the Library, double click
the bonus balloon movie clip to go inside it
6. At Layer
1 in
place of existing balloon create a different color balloon with
dimensions slightly bigger than the first one. Here we have taken 33px.X50px.
7. Select the hit button at Dummy Button layer and make it little
bigger to match the size of the new balloon.
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8. Select the hit
button and choose Window > Actions
9. In the Actions
panel
make only one line change. In place of '_root.score++'
type '_root.score+=5'
10. Select frame 3
at Layer
1 and
change the color of the bust balloon
11. In the Library, double click
the bonus balloon move movie clip to go inside it
12. Select the balloon movie clip at frame 2
13. In the Properties panel with the help of Swap Symbol button, swap balloon
movie clip with bonus balloon movie clip
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14. Select bonus
balloon movie clip and choose Window > Actions
15. In the Actions panel delete the existing actions and
type the following actions
onClipEvent (load) { |
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_root.hitn = 0; |
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this._alpha = 0; |
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} |
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onClipEvent (enterFrame) { |
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this._y -= _root.speedn; |
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this._rotation -= 5; |
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if (this._y<=-90) { |
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this._alpha = 100; |
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} |
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if (this._y<=-380 && _root.hitn == 0) { |
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gotoAndPlay(2); |
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_root.missed += 1; |
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_root.hitn = 1; |
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} |
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if (_root._currentframe == 3) { |
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_parent.nextFrame(); |
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} |
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} |
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// These actions are same as we have used for balloons movie
clip. Only the variables are different.
16. Come back into Scene 1
17. Insert a new layer above balloons layer and name it as 'Bonus
Balloons'
18. Select frame 2 and choose Insert > Keyframe
19. Choose Window > Library > bonus balloon move movie clip
20. Drag the bonus balloon move movie clip on the stage and place
it below the stage bottom where we have placed the balloon move movie clip
21. In the Properties panel type the Instance Name as 'bonballoon'
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22. Choose Window > Library
> trigger movie clip
23. Drag the trigger movie clip on the stage and place it beside
the bonus balloon move movie clip
24. Choose Window > Actions
25. In the Actions panel type the following actions
onClipEvent (enterFrame) { |
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if (_root.n%_root.intervaln == 0) { |
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duplicateMovieClip("_root.bonballoon", "bonballoons"+_root.n, _root.n); |
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setProperty("_root.bonballoons"+_root.n, _x, random(200)+50); |
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tellTarget ("_root.bonballoons"+_root.n) { |
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gotoAndPlay(2); |
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} |
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} |
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_root.n++; |
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} |
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// These actions are same as we have used for balloons movie
clip. Only the variables are different.
26. Choose Control > Test
Movie
Now you can see pink
balloons flying and as well as orange (bonus) balloons flying after some
interval. The orange balloons are bonus balloons so if you hit them you get 5
bonus points for each orange balloon.
If you go on playing
the game this game won't get over. So we need to put a timer. After certain
time gets over, the game will stop.
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1. Choose Insert > New Symbol
2. In Create
New Symbol box type 'clock' and create a Movie Clip
3. In the center of the stage, create a small circle of 27px.X
27px. with white color fill and green outline
4. Insert a new layer and name it as 'Timer'
5. Create a Dynamic text field which can contain two digits and place it in
the center of the circle
6. In the Properties
panel
type the
variable
name as '_root.time'
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7. Insert a new
layer above timer layer and rename it as 'Clock Tic'
8. Create a small clock hand, convert it into a Graphic with bottom center
registration point selected and name it as 'clock hand'
9. Place
the clock hand graphic in such way that the registraion
point of clock hand should match with the movie clips center
point.
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10. Select frame 24
on Clock Tic layer and choose Insert > Keyframe
11. Select any frame between 1 to 24 and choose
Insert
> Create Motion Tween
12. In the Properties panel set Rotation options as CW
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13. Select frame 24
on other two layers and choose Insert > Frame
14. Insert a new layer above Clock Tic layer and name it as
'Actions'
15. Select frame 24 and choose Insert > Keyframe
16. At keyframe 24 assign the
following action
_root.time--;
// Everytime when actionscript
reaches at frame 24 the value of variable 'time' decrements by 1. So it looks
like seconds countdown.
17. Go back into Scene 1
18. Insert a new layer above Bonus Balloons layer and name it as
'Clock'
19. Select frame 2 at Clock layer and choose Insert > Keyframe
20. Choose Window > Library > clock movie clip
21. Drag the clock movie clip on the stage and place it on the
score panel
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22. Select the clock
movie clip and choose Window > Actions
23. In the Actions panel type the following actions
onClipEvent (enterFrame) { |
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if (_root.time == 30) { |
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_root.speedz = 9; |
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_root.intervaln = 30; |
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} |
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if (_root.time == 10) { |
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_root.intervalz = 10; |
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} |
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if (_root.time == 0) { |
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_root.gotoAndStop(3); |
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} |
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} |
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// |
if (_root.time == 30) { |
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_root.speedz = 9; |
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_root.intervaln = 30; |
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} |
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This condition checks whether the value of
variable 'time' is perfectly equal to 30. If the condition satisfies then the
value of variable 'speedz' is set to 9 to increase
the speed of the balloons and the value of variable 'intervaln'
is set to 30 to reduce the time span between two bonus balloons appearances.
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if (_root.time == 10) { |
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_root.intervalz = 10; |
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} |
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This condition checks whether the value of
variable 'time' is perfectly equal to 10. If the condition satisfies then the
value of variable 'intervalz' is set to 10 to reduce
the time span between two balloons appearances.
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if (_root.time == 0) { |
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_root.gotoAndStop(3); |
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} |
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This
condition checks whether the value of variable 'time' is perfectly equal to 10.
If the condition satisfies then actionscript will go
and stop at frame 3 in Scene 1.
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1. Insert a new
layer above Clock layer and name it as 'Game Over'
2. Select frame 3 and choose Insert > Keyframe
3. With the help of 'Text' tool type 'GAME OVER'
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4. Select the text on
the stage, convert it into a Movie Clip and name it as 'game over'
5. Select the game over movie clip and choose Window > Actions
6. In the Actions
panel type
the following actions
onClipEvent (load) { |
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Mouse.show(); |
} |
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7. Below the game
over movie clip type text as 'You
Scored:' and 'You Missed:' one below another
8. Create two Dynamic text fields to show
the final scores
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9. Select the Dynamic text field for 'You
Scored' and in the Properties panel type variable name as 'score'
10. Similarly, select Dynamic text field for 'You Missed' and in the Properties panel type variable name as 'missed'
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When the game is over,
there should be an option for user to play it again. So we need to create a 'Play
Again' button.
11. Insert a new
layer above Game Over layer and name it as 'Play Again'
12. Select frame 3 and choose Insert > Keyframe
13. With the help of 'Text' tool type 'Play Again' below
the final scores
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14. Select the text, convert
it into a Button and name it as 'play
again'
15. Double click the play again button to go inside it
16. Select frame 2 at Over stage and choose Insert > Keyframe
17. With the help of 'Fill Color' option in the 'Tools' panel change the text
color to 'Red'
18. Select frame 4 at Hit stage and choose Insert > Frame
19. Rename the layer as 'Play Again Button'
20. Insert a new layer above Play Again Button layer and drag
it downward so that it appears below Play Again Button
21. Select frame at 'Hit' stage and choose Insert > Keyframe
22. Draw a rectangle patch as a 'hit area' of the button
23. Come back into Scene 1
24. Select the play again button on the stage and choose Window > Actions
25. In the Actions panel type the following action
on (release) { |
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gotoAndStop(2); |
} |
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26. Select frame 3
on Actions layer and choose Insert > Keyframe
27. Select keyframe 3 and assign
the following action to it
stop();
28. Choose Control > Test
Movie
Start playing the
game. After 1 minute the game will get over. After the game is over you can see
the final scores and with the help of 'Play Again' button you can restart the
game.
To add more
interaction into the game we can create a gun target which will move with the
mouse but mouse can not be seen. This can give a feel like you are aiming
towards the balloon.
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1. Choose
Insert
> New Symbol, create a Movie Clip and name it as 'target'
2. Create a gun target of 22px. X 22px. as
shown in the image
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3. Come back into Scene 1
4. Insert a new layer above Play Again layer and name it as
'Target'
5. Select frame 2 and choose Insert > Keyframe
6. Choose Window
> Library > target movie clip
7. Drag the target movie clip on the stage and in the Properties panel type Instance Name as 'aim'
8. Select target movie clip on the stage and choose Window > Actions
9. In the Actions panel type the following
actions
onClipEvent (load) { |
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Mouse.hide(); |
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} |
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onClipEvent (enterFrame) { |
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this._x = _root._xmouse; |
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this._y = _root._ymouse; |
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this.swapDepths(_root.z+1); |
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if (_root._currentframe == 3) { |
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removeMovieClip(""); |
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} |
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} |
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// this._x = _root._xmouse;
// this._y = _root._ymouse;
These
actions help the movie clip to drag with the mouse.
// this.swapDepths(_root.z+1);
This
action determines Depth of the movie clip.
10.
Select frame 3 and choose Insert > Blank Keyframe
11. Choose Control > Test
Movie
and see how you can target the balloons
To make this game more
interactive we can add a background to the game.
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1. Insert a new
layer below the Balloon Shooter layer
2. Choose File
> Import to import a background image for the game
3. Here we have imported 'sky.jpg' as a
background image
4. Rename the layer as 'Sky'
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5. Insert a new
layer above the Actions layer and create a stage outline
The game is ready. Play the game and try to shoot as many things to collect
maximum points.